madsbangh/EasyButtons
Add buttons to your inspector in Unity super easily with this simple attribute observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3465
- days_rel: n/a
- days_push: 1084
- n_releases_24m: 0
Adoption not part of the score
1199 stars · 89 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A small Unity editor extension that adds a [Button] attribute to expose any method as a clickable button in the Unity inspector. It supports methods with parameters and options for enabling buttons in edit or play mode.
Use cases
- invoke methods from the unity inspector without writing custom editors
- add debug buttons to monobehaviour components
- call editor utility functions with a click during development
- expose parameterized methods in the inspector
- trigger test actions in play mode from the inspector
When to choose
- you use Unity and want quick inspector buttons without writing custom Editor scripts
- you need lightweight, attribute-based editor tooling
- you want a package installable via OpenUPM or UPM
When to avoid
- you need highly customized inspector UIs beyond simple buttons
- you don't use Unity or use a different game engine
- you need runtime (non-editor) button functionality
Facets
plugin · maturity stable
editor developer-tools developer-tools game-engine editor-plugin unity inspector editor-extension attribute-based openupm game-development
1 source
- readme: https://github.com/madsbangh/EasyButtons · fetched 2026-08-28 · 0be47689c79e
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| madsbangh/EasyButtons | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="madsbangh/EasyButtons")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem