3Shain/dxmt
Metal-based implementation of D3D11 and D3D10 for macOS / Wine observed · 2026-09-01
Health v2 · maintenance only
83/100
- Activity 100
- Release rhythm 68
- Longevity 73
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 36
- age_days: 1029
- days_rel: 132
- days_push: 4
- n_releases_24m: 12
Adoption not part of the score
1165 stars · 103 forks observed · 2026-09-01
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
DXMT is a Metal-based translation layer implementing Direct3D 10 and 11 APIs on macOS, designed to work with Wine (and CrossOver). It lets Windows 3D applications and games run on macOS by translating D3D calls to Apple's Metal API.
Use cases
- run direct3d 11 games on macos
- play windows games on mac using wine
- translate d3d11 to metal
- use d3d10 apps in crossover on mac
- gaming compatibility layer for macOS
When to choose
- you want to run D3D10/D3D11 Windows games on Apple Silicon or Intel Macs via Wine/CrossOver
- you need a Metal-backed alternative to DXVK on macOS
When to avoid
- you need D3D12 or Vulkan support
- you are targeting Linux or Windows natively
- your app relies on D3D9 or older APIs
Facets
library · maturity active
graphics game-engine gaming-tools graphics cross-platform d3d11 d3d10 metal wine translation-layer gaming crossover macos-translation macos
2 sources
- readme: https://github.com/3Shain/dxmt · fetched 2026-09-01 · 6964ea4a6a26
- homepage: https://dxmt.report · fetched 2026-08-29 · f865b54b3608
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| 3Shain/dxmt | main | 83 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem