Ross ROSS = Recommend OSS · open-source software intelligence for agents

filipedeschamps/doom-fire-algorithm resource

Playground for the fire effect from DOOM. Really simple algorithm and all experiments are welcome! observed · 2026-08-28

github.com/filipedeschamps/doom-fire-algorithm · JavaScript · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

61/100

  • Activity 64
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2798
  • days_rel: n/a
  • days_push: 219
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1418 stars · 291 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A playground of community experiments implementing the classic DOOM fire effect algorithm in JavaScript and other technologies like Canvas, PixiJS, Rust/WASM, and embedded C. It serves as an educational collection of simple pixel-based fire propagation demos.

Use cases

  • learn how the doom fire effect algorithm works
  • recreate the fire effect from doom in javascript
  • experiment with canvas pixel rendering techniques
  • find examples of fire particle effects for games
  • study webassembly and pixijs rendering demos
  • port the doom fire algorithm to embedded devices

When to choose

  • you want to learn or teach the classic doom fire propagation algorithm
  • you want a simple starting point for pixel-based fire effects in the browser
  • you want to compare many rendering approaches (tables, canvas, pixijs, wasm, embedded)

When to avoid

  • you need a production-ready fire or particle effects engine
  • you need a maintained game graphics library with an API
  • you need realistic fluid or physics-based fire simulation

Facets

learning-resource · maturity active

graphics simulation animation graphics tutorials web-development browser cross-platform doom-fire-effect playground pixel-effects javascript-experiments retro-gaming game-development

1 source

Member repositories

RepositoryRoleHealth v2
filipedeschamps/doom-fire-algorithmmain61

For agents

markdown · JSON · MCP: product_card(name="filipedeschamps/doom-fire-algorithm")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem