runevision/Dither3D
Surface-Stable Fractal Dithering observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 5
- Release rhythm 35
- Longevity 41
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 587
- days_rel: n/a
- days_push: 570
- n_releases_24m: 0
Adoption not part of the score
1585 stars · 104 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
An implementation of Surface-Stable Fractal Dithering, a novel dithering technique for 3D surfaces where dither dots stick to surfaces while maintaining constant screen-space size. It ships as Unity shaders and textures with an example project demonstrating grayscale, RGB, and CMYK halftone modes.
Use cases
- apply 1-bit dithering effects to 3D scenes
- create halftone CMYK rendering in Unity
- make dither patterns that stick to moving 3D surfaces
- achieve retro low-resolution looks in modern 3D games
- experiment with novel real-time shader techniques
- render stylized non-photorealistic 3D graphics
When to choose
- you use Unity's Built-in Render Pipeline and want surface-stable dithering
- you need stylized retro or halftone visuals in a 3D project
- you want a reference implementation of fractal dithering research
When to avoid
- you need dithering for 2D images or post-processing only
- you use URP/HDRP without porting the shaders
- your project is not built with Unity
Facets
library · maturity stable
graphics image-processing graphics computer-vision game-engine cross-platform dithering shaders unity rendering fractal-dithering 3d-graphics shader game-development
1 source
- readme: https://github.com/runevision/Dither3D · fetched 2026-08-28 · c1493eb8300c
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| runevision/Dither3D | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="runevision/Dither3D")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem