DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework observed · 2026-08-28
Health v2 · maintenance only
67/100
- Activity 98
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3975
- days_rel: n/a
- days_push: 17
- n_releases_24m: 0
Adoption not part of the score
4415 stars · 387 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Diligent Engine is a modern cross-platform low-level 3D graphics library and rendering framework that abstracts Direct3D11/12, Vulkan, Metal, OpenGL/GLES, and WebGPU behind a consistent front-end API. It uses HLSL as a universal shading language and is designed as a graphics subsystem for game engines, simulations, and 3D visualization applications.
Use cases
- build a cross-platform 3D renderer without writing per-API backends
- write HLSL shaders that run on Vulkan, Metal, and Direct3D12
- develop a game engine graphics subsystem
- create interactive 3D visualization applications
- add ray tracing or PBR rendering to a C++ project
- target WebGPU and legacy OpenGL from the same codebase
When to choose
- you need one C++ codebase rendering across D3D11/12, Vulkan, Metal, OpenGL, and WebGPU
- you want low-level control over modern graphics APIs with a clean abstraction layer
- you need HLSL as a universal shading language across backends
- you want a permissive Apache 2.0 license for commercial use
When to avoid
- you want a full game engine with editor, physics, and asset pipeline out of the box
- you prefer a high-level scene-graph API rather than a low-level rendering layer
- your project is not in C++ or lacks CMake build integration
- you only target a single platform and can use the native API directly
Facets
library · maturity active
graphics game-engine simulation graphics cross-platform windows cpp wasm vulkan direct3d12 metal webgpu opengl rendering-framework pbr ray-tracing hlsl graphics-api-abstraction game-development linux macos android ios web gpu
4 sources
- readme: https://github.com/DiligentGraphics/DiligentEngine · fetched 2026-08-28 · 4788b475384e
- homepage: http://diligentgraphics.com/diligent-engine/ · fetched 2026-08-29 · 2b2fe7c6fd6c
- site_page: http://diligentgraphics.com/diligent-engine/shader-converter/supported-features · fetched 2026-08-29 · d4e9f842f828
- site_page: http://diligentgraphics.com/diligent-engine/getting-started · fetched 2026-08-29 · f18322fc46e2
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| DiligentGraphics/DiligentEngine | main | 67 |
For agents
markdown · JSON · MCP: product_card(name="DiligentGraphics/DiligentEngine")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem