# DiligentGraphics/DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

Repository: https://github.com/DiligentGraphics/DiligentEngine
Canonical: https://ross.abutalabs.com/products/diligentengine
Homepage: http://diligentgraphics.com/diligent-engine/
Language: Batchfile
License: Apache-2.0
License Family: permissive
Topics: gamedev, opengl, opengl-es, graphics-engine, vulkan, d3d11, d3d12, vulkan-game-engine, renderer, graphics-programming, graphics-library, rendering, 3d-engine, directx, directx11, directx12, pbr, ibl, raytracing, ray-tracing
Last push: 2026-08-16T20:18:01+00:00

## Health v2 (maintenance only)
Score: 67/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 8, longevity 100
- inputs: {"age_days": 3975, "days_push": 17, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4415, forks 387 (observed 2026-08-28T04:08:48.654397+00:00)

## What it is
Diligent Engine is a modern cross-platform low-level 3D graphics library and rendering framework that abstracts Direct3D11/12, Vulkan, Metal, OpenGL/GLES, and WebGPU behind a consistent front-end API. It uses HLSL as a universal shading language and is designed as a graphics subsystem for game engines, simulations, and 3D visualization applications.

## Use cases
- build a cross-platform 3D renderer without writing per-API backends
- write HLSL shaders that run on Vulkan, Metal, and Direct3D12
- develop a game engine graphics subsystem
- create interactive 3D visualization applications
- add ray tracing or PBR rendering to a C++ project
- target WebGPU and legacy OpenGL from the same codebase

## When to choose
- you need one C++ codebase rendering across D3D11/12, Vulkan, Metal, OpenGL, and WebGPU
- you want low-level control over modern graphics APIs with a clean abstraction layer
- you need HLSL as a universal shading language across backends
- you want a permissive Apache 2.0 license for commercial use

## When to avoid
- you want a full game engine with editor, physics, and asset pipeline out of the box
- you prefer a high-level scene-graph API rather than a low-level rendering layer
- your project is not in C++ or lacks CMake build integration
- you only target a single platform and can use the native API directly

## Facets
- artifact type: library
- maturity: active
- function: graphics, game-engine, simulation
- domain: graphics, cross-platform
- platform: windows, cpp, wasm
- tags: vulkan, direct3d12, metal, webgpu, opengl, rendering-framework, pbr, ray-tracing, hlsl, graphics-api-abstraction, game-development, linux, macos, android, ios, web, gpu

## Member repositories
- DiligentGraphics/DiligentEngine (main) score 67

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:48.654397+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:21:01.124780+00:00, confidence not recorded.
  - readme: https://github.com/DiligentGraphics/DiligentEngine (fetched 2026-08-28T04:08:48.654397+00:00, sha 4788b475384e)
  - homepage: http://diligentgraphics.com/diligent-engine/ (fetched 2026-08-29T09:09:04.144671+00:00, sha 2b2fe7c6fd6c)
  - site_page: http://diligentgraphics.com/diligent-engine/shader-converter/supported-features (fetched 2026-08-29T09:09:04.156060+00:00, sha d4e9f842f828)
  - site_page: http://diligentgraphics.com/diligent-engine/getting-started (fetched 2026-08-29T09:09:04.153858+00:00, sha f18322fc46e2)
- Data as of 2026-08-30T08:39:29.467469+00:00.
