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keenanwoodall/Deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time observed · 2026-08-28

github.com/keenanwoodall/Deform · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2769
  • days_rel: 698
  • days_push: 698
  • n_releases_24m: 1

Full methodology

Adoption not part of the score

3677 stars · 236 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

Deform is a fully-featured mesh deformer system for Unity that lets you stack deformer components to animate models in real time. It uses Unity's Job System with Burst and Mathematics for multithreaded performance.

Use cases

  • deform unity meshes in real time
  • stack mesh deformation effects in unity
  • animate 3d models procedurally in unity
  • bend twist or magnetize mesh vertices in unity
  • multithreaded mesh vertex animation with unity job system

When to choose

  • you need real-time, stackable mesh deformation in Unity
  • you want performant vertex animation via the Unity Job System and Burst
  • you prefer a free, MIT-licensed alternative to paid deformation assets

When to avoid

  • you're not working in Unity
  • you need skeletal/rig-based animation rather than mesh deformation
  • you need dedicated commercial support

Facets

library · maturity active

animation graphics simulation graphics game-engine cross-platform unity mesh-deformation job-system burst real-time-animation c-sharp game-development

1 source

Member repositories

RepositoryRoleHealth v2
keenanwoodall/Deformmain23

For agents

markdown · JSON · MCP: product_card(name="keenanwoodall/Deform")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem