keenanwoodall/Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2769
- days_rel: 698
- days_push: 698
- n_releases_24m: 1
Adoption not part of the score
3677 stars · 236 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Deform is a fully-featured mesh deformer system for Unity that lets you stack deformer components to animate models in real time. It uses Unity's Job System with Burst and Mathematics for multithreaded performance.
Use cases
- deform unity meshes in real time
- stack mesh deformation effects in unity
- animate 3d models procedurally in unity
- bend twist or magnetize mesh vertices in unity
- multithreaded mesh vertex animation with unity job system
When to choose
- you need real-time, stackable mesh deformation in Unity
- you want performant vertex animation via the Unity Job System and Burst
- you prefer a free, MIT-licensed alternative to paid deformation assets
When to avoid
- you're not working in Unity
- you need skeletal/rig-based animation rather than mesh deformation
- you need dedicated commercial support
Facets
library · maturity active
animation graphics simulation graphics game-engine cross-platform unity mesh-deformation job-system burst real-time-animation c-sharp game-development
1 source
- readme: https://github.com/keenanwoodall/Deform · fetched 2026-08-28 · 7e6f8f8afcaa
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| keenanwoodall/Deform | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="keenanwoodall/Deform")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem