GaijinEntertainment/daScript
daslang - high-performance statically strong typed scripting language observed · 2026-09-03
Health v2 · maintenance only
94/100
- Activity 100
- Release rhythm 83
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 36.0
- age_days: 2928
- days_rel: 35
- days_push: 0
- n_releases_24m: 5
Adoption not part of the score
1162 stars · 123 forks observed · 2026-09-03
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Daslang (formerly daScript) is a high-performance, statically strong-typed scripting language built at Gaijin Entertainment for games and real-time applications. It offers three execution tiers (interpreter, AOT to C++, JIT via LLVM) with near-zero-cost C++ interop and can be embedded in a C++ host or used standalone.
Use cases
- embed a fast scripting language in a C++ game engine
- replace Lua with zero-marshaling C++ interop
- script game logic with hot reload
- AOT compile scripts to C++ for consoles
- write standalone applications in a statically typed scripting language
- prototype gameplay code that recompiles in seconds
When to choose
- you need a fast embedded scripting layer for a C++ game engine or real-time application
- interop overhead between scripts and C++ is hurting your frame budget
- you target consoles where JIT is forbidden and need AOT
- you want compile-time macros and static typing in a scripting language
When to avoid
- you need a mainstream language with a large ecosystem and hiring pool
- your project is not C/C++ based, since interop is C++-centric
- you want a dynamically typed, beginner-friendly scripting language like Python or Lua
- you need mature third-party libraries beyond the standard library
Facets
library · maturity active
interpreter compiler programming-language sdk programming-languages compilers cpp cross-platform wasm windows scripting-language static-typing aot jit game-scripting cpp-interop hot-reload macros game-development linux macos
4 sources
- readme: https://github.com/GaijinEntertainment/daScript · fetched 2026-09-03 · c70c70519325
- homepage: https://daslang.io · fetched 2026-08-29 · 86872180eeee
- site_page: https://daslang.io/doc/index.html · fetched 2026-08-29 · 179265e1a9d1
- site_page: https://daslang.io/doc/stdlib/sec_imgui.html · fetched 2026-08-29 · 4d91f700ab3a
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| GaijinEntertainment/daScript | main | 94 |
For agents
markdown · JSON · MCP: product_card(name="GaijinEntertainment/daScript")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem