Ross ROSS = Recommend OSS · open-source software intelligence for agents

crosire/d3d8to9

A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones. observed · 2026-08-28

github.com/crosire/d3d8to9 · C++ · BSD-2-Clause (permissive) observed · 2026-08-28

Health v2 · maintenance only

69/100

  • Activity 76
  • Release rhythm 42
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 420
  • age_days: 4176
  • days_rel: 179
  • days_push: 145
  • n_releases_24m: 2

Full methodology

Adoption not part of the score

1232 stars · 106 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A pseudo-driver library that translates Direct3D 8 API calls and bytecode shaders into their Direct3D 9 equivalents to improve compatibility and stability of old games. It also enables D3D9-based modding tools like ReShade to work with D3D8 games.

Use cases

  • run old Direct3D 8 games on modern Windows
  • fix rendering issues in legacy D3D8 games
  • use ReShade with Direct3D 8 games
  • translate D3D8 shaders to D3D9
  • improve stability of games using Direct3D 8 rendering

When to choose

  • you want to play or mod a Direct3D 8 game with D3D9 tooling like ReShade
  • you need a drop-in D3D8 compatibility layer without extra configuration

When to avoid

  • you need configurable behavior like forcing VSync off — use dxwrapper instead
  • your game targets Direct3D 9 or later natively

Facets

library · maturity active

graphics middleware gaming-tools graphics windows windows cpp d3d8 d3d9 directx api-translation pseudo-driver reshade game-compatibility

1 source

Member repositories

RepositoryRoleHealth v2
crosire/d3d8to9main69

For agents

markdown · JSON · MCP: product_card(name="crosire/d3d8to9")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem