crosire/d3d8to9
A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones. observed · 2026-10-11
Health v2 · maintenance only
86/100
- Activity 96
- Release rhythm 64
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-22. Adoption (stars, forks) is never an input.
- gap_med: 310.0
- age_days: 4225
- days_rel: 28
- days_push: 28
- n_releases_24m: 3
Adoption not part of the score
1263 stars · 112 forks observed · 2026-10-11
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A pseudo-driver library that translates Direct3D 8 API calls and bytecode shaders into their Direct3D 9 equivalents to improve compatibility and stability of old games. It also enables D3D9-based modding tools like ReShade to work with D3D8 games.
Use cases
- run old Direct3D 8 games on modern Windows
- fix rendering issues in legacy D3D8 games
- use ReShade with Direct3D 8 games
- translate D3D8 shaders to D3D9
- improve stability of games using Direct3D 8 rendering
When to choose
- you want to play or mod a Direct3D 8 game with D3D9 tooling like ReShade
- you need a drop-in D3D8 compatibility layer without extra configuration
When to avoid
- you need configurable behavior like forcing VSync off — use dxwrapper instead
- your game targets Direct3D 9 or later natively
Facets
library · maturity active
graphics middleware gaming-tools graphics windows windows cpp d3d8 d3d9 directx api-translation pseudo-driver reshade game-compatibility
1 source
- readme: https://github.com/crosire/d3d8to9 · fetched 2026-10-11 · a4e40ec142a2
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| crosire/d3d8to9 | main | 86 |
For agents
Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem