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Cysharp/Ulid

Fast .NET C# Implementation of ULID for .NET and Unity. observed · 2026-08-28

github.com/Cysharp/Ulid · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

75/100

  • Activity 91
  • Release rhythm 40
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 1.0
  • age_days: 2716
  • days_rel: 402
  • days_push: 56
  • n_releases_24m: 3

Full methodology

Adoption not part of the score

1646 stars · 71 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A fast C# implementation of ULID (Universally Unique Lexicographically Sortable Identifier) for .NET and Unity. It generates sortable random IDs faster than Guid.NewGuid with zero-allocation parsing and serialization.

Use cases

  • generate sortable unique ids in .net
  • fast ulid generation for c#
  • replace guid with sortable identifiers
  • generate ulids in unity
  • high-performance id parsing without allocations
  • lexicographically sortable random ids for database keys

When to choose

  • you need time-sortable unique identifiers in .NET or Unity
  • performance matters and you want faster-than-Guid generation with zero allocations
  • you want Guid interop and a familiar API

When to avoid

  • you only need standard GUIDs with no sorting requirement
  • you are not on a .NET or Unity platform

Facets

library · maturity active

serialization developer-tools developer-tools databases backend dotnet cross-platform ulid unique-ids csharp unity sortable-ids identifier-generation

1 source

Member repositories

RepositoryRoleHealth v2
Cysharp/Ulidmain75

For agents

markdown · JSON · MCP: product_card(name="Cysharp/Ulid")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem