Scrawk/Ceto
Ceto: Ocean system for Unity observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2863
- days_rel: n/a
- days_push: 1676
- n_releases_24m: 0
Adoption not part of the score
1084 stars · 129 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Ceto is an ocean and water rendering system for the Unity game engine, providing realistic wave simulation and water surface effects. It is written in C# and released under the MIT license.
Use cases
- render realistic ocean water in a Unity game
- simulate ocean waves and water surface effects
- add water to a 3D scene in Unity
- create sea or open-water environments
- implement buoyancy over animated water surfaces
When to choose
- you are building a Unity project that needs an ocean or large water body
- you want an open-source, MIT-licensed water system you can customize
- you need GPU-based wave simulation integrated with Unity
When to avoid
- you are not using the Unity engine
- you need small-scale fluid effects like rivers or pools rather than open ocean
- you need actively maintained software with recent updates
Facets
library · maturity maintenance
graphics simulation game-engine graphics simulation game-engine cross-platform unity ocean water-simulation waves shader csharp game-development
1 source
- readme: https://github.com/Scrawk/Ceto · fetched 2026-08-28 · 01db54ba3299
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Scrawk/Ceto | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem