Ross ROSS = Recommend OSS · open-source software intelligence for agents

Scrawk/Ceto

Ceto: Ocean system for Unity observed · 2026-08-28

github.com/Scrawk/Ceto · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2863
  • days_rel: n/a
  • days_push: 1676
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1084 stars · 129 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Ceto is an ocean and water rendering system for the Unity game engine, providing realistic wave simulation and water surface effects. It is written in C# and released under the MIT license.

Use cases

  • render realistic ocean water in a Unity game
  • simulate ocean waves and water surface effects
  • add water to a 3D scene in Unity
  • create sea or open-water environments
  • implement buoyancy over animated water surfaces

When to choose

  • you are building a Unity project that needs an ocean or large water body
  • you want an open-source, MIT-licensed water system you can customize
  • you need GPU-based wave simulation integrated with Unity

When to avoid

  • you are not using the Unity engine
  • you need small-scale fluid effects like rivers or pools rather than open ocean
  • you need actively maintained software with recent updates

Facets

library · maturity maintenance

graphics simulation game-engine graphics simulation game-engine cross-platform unity ocean water-simulation waves shader csharp game-development

1 source

Member repositories

RepositoryRoleHealth v2
Scrawk/Cetomain32

For agents

markdown · JSON · MCP: product_card(name="Scrawk/Ceto")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem