Ross ROSS = Recommend OSS · open-source software intelligence for agents

castle-engine/castle-engine

Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source. observed · 2026-09-03

github.com/castle-engine/castle-engine · homepage · Pascal · NOASSERTION (other) observed · 2026-09-03

Health v2 · maintenance only

68/100

  • Activity 100
  • Release rhythm 8
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4232
  • days_rel: n/a
  • days_push: 0
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1239 stars · 166 forks observed · 2026-09-03

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Castle Game Engine is a free, open-source cross-platform 3D and 2D game engine written in modern Object Pascal, with a powerful visual editor and support for formats like glTF, X3D, Spine, and IFC. It targets desktop, mobile, console (Nintendo Switch), and web, and integrates with VS Code, Lazarus, and Delphi.

Use cases

  • build a 3D or 2D game with a visual editor
  • create cross-platform games for desktop, mobile, and web from one project
  • develop games in Pascal or Delphi
  • load glTF and Blender models in a game engine
  • make 2D games with sprite sheets and Spine animations
  • deploy a game to Nintendo Switch or mobile
  • design game UI with anchors and automatic scaling

When to choose

  • you prefer Pascal/Object Pascal and want fast native builds
  • you need one codebase targeting desktop, mobile, console, and web
  • you want an open-source engine with a visual editor and glTF/X3D support
  • you use Lazarus, Delphi, or VS Code as your IDE

When to avoid

  • you need a large ecosystem of marketplace assets and community tutorials like Unity or Godot
  • your team works primarily in C++, C#, or another mainstream game language
  • you need mature VR support today
  • you rely on engine features only available in mainstream engines (e.g., advanced built-in physics or networking ecosystems)

Facets

framework · maturity active

game-engine graphics gui animation ui-components build-tool graphics cross-platform simulation windows cross-platform wasm game-engine cpp pascal object-pascal gltf x3d visual-editor 2d-games 3d-games lazarus delphi nintendo-switch spine tiled game-development linux macos android ios

4 sources

Member repositories

RepositoryRoleHealth v2
castle-engine/castle-enginemain68

For agents

markdown · JSON · MCP: product_card(name="castle-engine/castle-engine")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem