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zkat/big-brain

Utility AI library for the Bevy game engine observed · 2026-08-28

github.com/zkat/big-brain · Rust · NOASSERTION (other) · archived observed · 2026-08-28

Health v2 · maintenance only

10/100

  • Activity 45
  • Release rhythm 8
  • Longevity 100

Flags: archived no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2245
  • days_rel: 641
  • days_push: 330
  • n_releases_24m: 1

Full methodology

Adoption not part of the score

1302 stars · 82 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

big-brain is a Utility AI library for the Bevy game engine, written in Rust. It lets developers define data-driven AI behaviors for game entities by composing Scorers, Actions, and Thinkers.

Use cases

  • build utility-based AI for Bevy game entities
  • make NPCs decide actions based on world state
  • implement state machine-style continuous behaviors in games
  • create composable, reusable AI decision-making systems
  • add parallelizable AI evaluation to an ECS game

When to choose

  • you're building a Bevy game and need flexible, data-driven AI
  • you want utility AI rather than rigid behavior trees
  • you need concurrent, parallelizable AI scoring

When to avoid

  • you're not using Bevy or Rust
  • you need behavior trees or GOAP specifically
  • your project targets a non-ECS engine

Facets

library · maturity active

game-engine simulation agent-framework artificial-intelligence simulation rust game-engine cross-platform bevy utility-ai ecs game-ai behavior game-development

2 sources

Member repositories

RepositoryRoleHealth v2
zkat/big-brainmain10

For agents

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Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem