Ross ROSS = Recommend OSS · open-source software intelligence for agents

OneYoungMean/Automatic-DynamicBone

unity bone cloth spring system,base by jobs observed · 2026-08-28

github.com/OneYoungMean/Automatic-DynamicBone · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2401
  • days_rel: n/a
  • days_push: 626
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1177 stars · 145 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A free, open-source Unity plugin that automatically generates physics-based bone cloth simulation (hair, skirts, tails) for skinned characters, serving as a replacement for the paid Dynamic Bone asset. It is built on Unity's Job System and Burst compiler with pointer-based physics for high multithreaded performance.

Use cases

  • add physics to character hair and skirts in unity
  • free alternative to dynamic bone asset
  • auto-generate spring bones for humanoid avatars
  • simulate cloth bones on VRM or MMD models
  • optimize bone physics for multiple characters on mobile
  • generate colliders for bone physics automatically

When to choose

  • you need free Dynamic Bone-like physics in Unity
  • you need high performance with many animated characters, including on mobile
  • you want one-click automatic bone and collider generation for humanoid models
  • you work with MMD or VRM avatars and need spring bone physics
  • you want full source code to customize the physics

When to avoid

  • you target WebGL, which is not supported
  • you need a battle-tested production-stable release rather than a preview version
  • you are not using Unity 2018.4 or newer
  • you need extensive English documentation, which is still incomplete

Facets

plugin · maturity maintenance

simulation graphics animation game-engine simulation graphics game-engine cross-platform cpp unity dynamic-bone cloth-simulation spring-bone unity-jobs burst-compiler vrm mmd avatar-physics hair-physics game-development

1 source

Member repositories

RepositoryRoleHealth v2
OneYoungMean/Automatic-DynamicBonemain32

For agents

markdown · JSON · MCP: product_card(name="OneYoungMean/Automatic-DynamicBone")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem