OneYoungMean/Automatic-DynamicBone
unity bone cloth spring system,base by jobs observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2401
- days_rel: n/a
- days_push: 626
- n_releases_24m: 0
Adoption not part of the score
1177 stars · 145 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A free, open-source Unity plugin that automatically generates physics-based bone cloth simulation (hair, skirts, tails) for skinned characters, serving as a replacement for the paid Dynamic Bone asset. It is built on Unity's Job System and Burst compiler with pointer-based physics for high multithreaded performance.
Use cases
- add physics to character hair and skirts in unity
- free alternative to dynamic bone asset
- auto-generate spring bones for humanoid avatars
- simulate cloth bones on VRM or MMD models
- optimize bone physics for multiple characters on mobile
- generate colliders for bone physics automatically
When to choose
- you need free Dynamic Bone-like physics in Unity
- you need high performance with many animated characters, including on mobile
- you want one-click automatic bone and collider generation for humanoid models
- you work with MMD or VRM avatars and need spring bone physics
- you want full source code to customize the physics
When to avoid
- you target WebGL, which is not supported
- you need a battle-tested production-stable release rather than a preview version
- you are not using Unity 2018.4 or newer
- you need extensive English documentation, which is still incomplete
Facets
plugin · maturity maintenance
simulation graphics animation game-engine simulation graphics game-engine cross-platform cpp unity dynamic-bone cloth-simulation spring-bone unity-jobs burst-compiler vrm mmd avatar-physics hair-physics game-development
1 source
- readme: https://github.com/OneYoungMean/Automatic-DynamicBone · fetched 2026-08-28 · e17c4890f034
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| OneYoungMean/Automatic-DynamicBone | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="OneYoungMean/Automatic-DynamicBone")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem