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Unity-Technologies/AssetBundles-Browser

Editor tool for viewing and debugging asset bundle contents before and after builds observed · 2026-08-28

github.com/Unity-Technologies/AssetBundles-Browser · C# · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

53/100

  • Activity 67
  • Release rhythm 8
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3576
  • days_rel: n/a
  • days_push: 201
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2405 stars · 550 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity Editor plugin for viewing, configuring, and building AssetBundles. It provides tabs to inspect built bundle contents, assign assets to bundles, and run build pipeline calls.

Use cases

  • inspect contents of built unity asset bundles
  • assign assets and scenes to asset bundles in unity editor
  • build asset bundles from the unity editor ui
  • debug asset bundle contents before and after builds

When to choose

  • you work with legacy AssetBundles in Unity and need a visual editor tool
  • you want a quick GUI to inspect what ended up inside a built bundle

When to avoid

  • you are starting a new Unity project - use the Addressables package instead
  • you need to inspect extremely large AssetBundles where the tool is slow and memory-heavy

Facets

plugin · maturity maintenance

developer-tools gui build-tool developer-tools editor-plugin cross-platform unity asset-bundles unity-editor debugging game-assets game-development

1 source

Member repositories

RepositoryRoleHealth v2
Unity-Technologies/AssetBundles-Browsermain53

For agents

markdown · JSON · MCP: product_card(name="Unity-Technologies/AssetBundles-Browser")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem