exyte/ARTetris
Augmented Reality Tetris made with ARKit and SceneKit observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3351
- days_rel: n/a
- days_push: 1135
- n_releases_24m: 0
Adoption not part of the score
1525 stars · 173 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
An augmented reality Tetris game for iOS built with ARKit and SceneKit, placing a playable Tetris well on detected horizontal surfaces. It includes a full Tetris game engine with tetromino definitions, rotations, and gesture controls.
Use cases
- play tetris in augmented reality on iphone
- learn how to build ARKit games with SceneKit
- example of plane detection in ARKit
- swift AR game source code to study
- build an AR tetromino stacking game
When to choose
- you want a working example of ARKit + SceneKit game development in Swift
- you need a reference implementation of a Tetris engine with AR integration
- you have an A9-chip-or-newer iOS device and want to demo AR gaming
When to avoid
- you need a cross-platform AR solution (Android/ARCore)
- your target devices lack ARKit support (pre-A9 chips)
- you want a production-ready, actively maintained game rather than a demo project
Facets
application · maturity maintenance
game-engine graphics gui gaming-tools mobile-development arkit scenekit augmented-reality tetris swift game-development ios mobile
1 source
- readme: https://github.com/exyte/ARTetris · fetched 2026-08-28 · 6abb24fb4e3b
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| exyte/ARTetris | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem