ArztSamuel/Applying_EANNs
A 2D Unity simulation in which cars learn to navigate themselves through different courses. The cars are steered by a feedforward neural network. The weights of the network are trained using a modified genetic algorithm. observed · 2026-08-28
Health v2 · maintenance only
43/100
- Activity 23
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3433
- days_rel: n/a
- days_push: 467
- n_releases_24m: 0
Adoption not part of the score
1571 stars · 367 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A 2D Unity simulation where cars learn to navigate courses using a feedforward neural network trained by a modified genetic algorithm. It serves as a hands-on educational demo of evolutionary artificial neural networks with tunable parameters in the Unity Editor.
Use cases
- simulate cars learning to drive through courses with neural networks
- learn how genetic algorithms train neural network weights
- demonstrate evolutionary algorithms in a visual simulation
- experiment with neural network and genetic algorithm parameters in Unity
- teach deep learning and neuroevolution concepts
- extend a genetic algorithm with custom selection and mutation operators
When to choose
- you want a visual, interactive demo of neuroevolution
- you are learning how genetic algorithms can optimize neural networks
- you want a Unity project to tinker with and extend
- you need an educational example of self-driving car simulation
When to avoid
- you need production-grade autonomous driving software
- you require gradient-based training like backpropagation
- you need a headless or high-performance training pipeline
- you want a framework or library rather than a self-contained Unity application
Facets
application · maturity stable
machine-learning simulation game-engine artificial-intelligence machine-learning simulation windows cross-platform genetic-algorithm neural-networks unity self-driving-cars evolutionary-algorithms educational-demo game-development
1 source
- readme: https://github.com/ArztSamuel/Applying_EANNs · fetched 2026-08-28 · 63d239078ccd
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| ArztSamuel/Applying_EANNs | main | 43 |
For agents
markdown · JSON · MCP: product_card(name="ArztSamuel/Applying_EANNs")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem