brunomikoski/Animation-Sequencer
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time. observed · 2026-08-28
Health v2 · maintenance only
54/100
- Activity 70
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2009
- days_rel: 525
- days_push: 182
- n_releases_24m: 1
Adoption not part of the score
1233 stars · 139 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity editor plugin for visually composing sequences of tweens and actions that can be previewed and tweaked directly in edit mode without recompilation. It offers a searchable, extensible step-based interface for chaining animations for UI and scene objects.
Use cases
- preview tween animations in the Unity editor without hitting play
- build complex chained animation sequences visually
- tweak animation values without waiting for script recompilation
- animate UI elements with a step-based sequencer
- extend tween actions with custom project-specific steps
When to avoid
- you need runtime timeline animation outside Unity
- your project does not use a tweening workflow
- you need a full cinematic timeline tool like Unity Timeline
Facets
plugin · maturity active
animation gui developer-tools gaming-tools graphics game-engine unity tweening dotween editor-tool visual-scripting game-development
1 source
- readme: https://github.com/brunomikoski/Animation-Sequencer · fetched 2026-08-28 · 8a8781b1eca9
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| brunomikoski/Animation-Sequencer | main | 54 |
For agents
markdown · JSON · MCP: product_card(name="brunomikoski/Animation-Sequencer")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem