Ross ROSS = Recommend OSS · open-source software intelligence for agents

brunomikoski/Animation-Sequencer

A visual tool that allows you to create animated sequences of tweens and tweak them on editor time. observed · 2026-08-28

github.com/brunomikoski/Animation-Sequencer · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

54/100

  • Activity 70
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2009
  • days_rel: 525
  • days_push: 182
  • n_releases_24m: 1

Full methodology

Adoption not part of the score

1233 stars · 139 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity editor plugin for visually composing sequences of tweens and actions that can be previewed and tweaked directly in edit mode without recompilation. It offers a searchable, extensible step-based interface for chaining animations for UI and scene objects.

Use cases

  • preview tween animations in the Unity editor without hitting play
  • build complex chained animation sequences visually
  • tweak animation values without waiting for script recompilation
  • animate UI elements with a step-based sequencer
  • extend tween actions with custom project-specific steps

When to avoid

  • you need runtime timeline animation outside Unity
  • your project does not use a tweening workflow
  • you need a full cinematic timeline tool like Unity Timeline

Facets

plugin · maturity active

animation gui developer-tools gaming-tools graphics game-engine unity tweening dotween editor-tool visual-scripting game-development

1 source

Member repositories

RepositoryRoleHealth v2
brunomikoski/Animation-Sequencermain54

For agents

markdown · JSON · MCP: product_card(name="brunomikoski/Animation-Sequencer")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem