FrictionalGames/AmnesiaAMachineForPigs
None observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2178
- days_rel: n/a
- days_push: 1074
- n_releases_24m: 0
Adoption not part of the score
1454 stars · 195 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
The full source code of Amnesia: A Machine For Pigs, a horror video game by Frictional Games and The Chinese Room, released under GPL v3. It includes the game's engine code with build files for Visual Studio 2010 and CMake for Linux and macOS.
Use cases
- port the game to a new platform
- mod the game engine
- study how a commercial horror game engine is built
- fix bugs in an owned copy of the game
- learn C++ game engine architecture
When to choose
- you want to modify or port Amnesia: A Machine For Pigs
- you want to study real commercial game engine source code
- you're building a mod that requires engine-level changes
When to avoid
- you want a general-purpose engine for new games
- you need a build that compiles out of the box (the FBX SDK 2012 dependency is unavailable)
- you want active upstream development
Facets
application · maturity maintenance
game-engine graphics simulation gaming-tools entertainment windows cpp cross-platform game-source-code horror-game hpl-engine gplv3 frictional-games game-development linux macos
1 source
- readme: https://github.com/FrictionalGames/AmnesiaAMachineForPigs · fetched 2026-08-28 · 49b7e10ed05f
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| FrictionalGames/AmnesiaAMachineForPigs | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="FrictionalGames/AmnesiaAMachineForPigs")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem