fudan-zvg/4d-gaussian-splatting
[ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting observed · 2026-08-28
Health v2 · maintenance only
57/100
- Activity 65
- Release rhythm 35
- Longevity 76
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1069
- days_rel: n/a
- days_push: 214
- n_releases_24m: 0
Adoption not part of the score
1025 stars · 82 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Official PyTorch/CUDA implementation of 4D Gaussian Splatting (ICLR 2024), which represents and renders dynamic scenes in real time using 4D Gaussian primitives with a dedicated rendering pipeline. Built on top of 3D Gaussian Splatting, it supports training on datasets like DyNeRF and D-NeRF for photorealistic dynamic novel view synthesis.
Use cases
- render dynamic scenes in real time from multi-view video
- train a 4D gaussian splatting model on the DyNeRF dataset
- do dynamic novel view synthesis from monocular video
- reconstruct dynamic 3D scenes with gaussian primitives
- reproduce the ICLR 2024 4DGS paper results
- create bullet-time or free-viewpoint video effects
When to choose
- you need real-time photorealistic rendering of dynamic scenes
- you want the official, citable implementation of the 4D Gaussian Splatting paper
- you are doing research on dynamic scene representation or novel view synthesis
- you already have a CUDA-capable GPU and are comfortable with the 3D Gaussian Splatting toolchain
When to avoid
- you only need static scene reconstruction (plain 3D Gaussian Splatting is simpler)
- you have no CUDA GPU, since training and rendering require one
- you need a production-ready end-user application rather than research code
- you need cross-platform or CPU-only rendering
Facets
library · maturity active
graphics machine-learning image-processing simulation computer-vision graphics deep-learning machine-learning python cpp gaussian-splatting novel-view-synthesis neural-rendering 4d-reconstruction research-code iclr-2024 linux gpu cuda
1 source
- readme: https://github.com/fudan-zvg/4d-gaussian-splatting · fetched 2026-08-28 · 6a550f612315
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| fudan-zvg/4d-gaussian-splatting | main | 57 |
For agents
markdown · JSON · MCP: product_card(name="fudan-zvg/4d-gaussian-splatting")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem