nv-tlabs/3dgrut
Some data may be outdated — see provenance labels.
Ray tracing and hybrid rasterization of Gaussian particles observed · 2026-09-23
Health v2 · maintenance only
68/100
- Activity 96
- Release rhythm 48
- Longevity 41
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.
- gap_med: 433
- age_days: 580
- days_rel: 132
- days_push: 28
- n_releases_24m: 2
Adoption not part of the score
2441 stars · 281 forks observed · 2026-09-23
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
NVIDIA's official implementations of 3D Gaussian Ray Tracing (3DGRT) and 3D Gaussian Unscented Transform (3DGUT), which render volumetric Gaussian particles via ray tracing, rasterization, or a hybrid of both. It supports distorted cameras, time-dependent effects like rolling shutters, and secondary ray effects such as reflections, refraction, and shadows.
Use cases
- render 3d gaussian splatting scenes with ray tracing
- train gaussian splatting models with distorted fisheye cameras
- handle rolling shutter effects in 3d reconstruction
- render reflections and shadows in gaussian splat scenes
- hybrid rasterization and ray tracing of particle scenes
- reconstruct 3d scenes from video with rolling shutter
When to choose
- you need secondary ray effects like reflections, refraction, or shadows with gaussian splatting
- your capture cameras have distortion or rolling shutter artifacts
- you have NVIDIA RTX hardware and want research-grade gaussian ray tracing
- you want to combine rasterization speed with ray tracing flexibility
When to avoid
- you need a fast, production-ready general gaussian splatting framework - use gsplat instead as the authors recommend
- you lack dedicated ray-tracing GPU hardware and only need basic splatting
- you need a plug-and-play viewer rather than a research codebase
Facets
library · maturity active
graphics computer-vision image-processing simulation computer-vision graphics machine-learning python windows gaussian-splatting ray-tracing 3d-reconstruction neural-rendering nvidia cuda siggraph gpu linux
1 source
- readme: https://github.com/nv-tlabs/3dgrut · fetched 2026-09-23 · ea65f94952ae
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| nv-tlabs/3dgrut | main | 68 |
For agents
Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem