# zig-gamedev/zig-gamedev

Dev repo for @zig-gamedev libs and sample applications

Repository: https://github.com/zig-gamedev/zig-gamedev
Canonical: https://ross.abutalabs.com/products/zig-gamedev
Language: Zig
License: MIT
License Family: permissive
Topics: gamedev, zig, libraries, demos, graphics, directx12, math, d3d12, simd, ziglang, game-development, cross-platform, webgpu, physics, opengl, realtime
Last push: 2026-03-08T20:33:12+00:00

## Health v2 (maintenance only)
Score: 64/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 71, release rhythm 35, longevity 100
- inputs: {"age_days": 1874, "days_push": 178, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2862, forks 191 (observed 2026-08-28T04:07:26.239586+00:00)

## What it is
The main development repository for the zig-gamedev organization, containing Zig game development libraries and a large collection of sample applications. Samples demonstrate rendering (PBR, wgpu, DirectX 12), physics, audio, and GUI usage, and can target native platforms or the web via Emscripten.

## Use cases
- build games in zig
- learn webgpu rendering with sample code
- zig graphics programming examples
- use a physics engine in zig
- compile zig game to webassembly with emscripten
- zig gui and audio demos
- directx 12 samples in zig

## When to choose
- you write games or graphics applications in Zig and want maintained libraries plus runnable examples
- you want to learn modern GPU rendering (wgpu/D3D12) through working sample code
- you need cross-platform or web (Emscripten/WASM) targets for Zig graphics apps

## When to avoid
- you need a full production-ready game engine with editor and asset pipeline out of the box
- your project is not in Zig
- you need guaranteed long-term API stability, as the libraries track a fast-moving Zig compiler

## Facets
- artifact type: library
- maturity: active
- function: game-engine, graphics, math, gui, audio-processing, simulation
- domain: graphics, cross-platform
- platform: windows, wasm, cross-platform
- tags: zig, gamedev, d3d12, webgpu, opengl, directx12, physics, simd, sample-applications, emscripten, game-development, linux, macos, gpu

## Member repositories
- zig-gamedev/zig-gamedev (main) score 64

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:26.239586+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:36:26.578260+00:00, confidence not recorded.
  - readme: https://github.com/zig-gamedev/zig-gamedev (fetched 2026-08-28T04:07:26.239586+00:00, sha f07b09ffdc4c)
- Data as of 2026-08-30T08:39:29.467469+00:00.
