# snesrev/zelda3

Repository: https://github.com/snesrev/zelda3
Canonical: https://ross.abutalabs.com/products/zelda3
Homepage: https://discord.gg/AJJbJAzNNJ
Language: C
License: NOASSERTION
License Family: other
Last push: 2023-12-27T23:15:02+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 1484, "days_push": 980, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4739, forks 427 (observed 2026-08-28T04:08:57.757568+00:00)

## What it is
A reverse-engineered reimplementation of The Legend of Zelda: A Link to the Past written in ~70-80k lines of C, playable from start to finish. It requires a copy of the original ROM to extract game assets, and adds modern enhancements like widescreen, pixel shaders, and MSU audio.

## Use cases
- play zelda a link to the past on pc natively
- reimplementation of a snes game in c
- study how a snes game engine works
- play zelda3 in widescreen with pixel shaders
- verify a c port against original snes machine code
- extract game assets from a snes rom

## When to choose
- you want to play Zelda 3 natively on modern platforms with enhancements like 16:9 aspect ratio and shaders
- you want to read or modify clean C source code for a complete SNES game
- you want to run the original ROM code side by side to verify reimplementation correctness

## When to avoid
- you don't own a legal copy of the original ROM, since assets must be extracted from it
- you want a simple emulator to run arbitrary SNES games rather than this one title
- you need a fully licensed, redistributable game build - the license is non-standard

## Facets
- artifact type: application
- maturity: active
- function: game-engine, reverse-engineering, graphics, audio-processing
- domain: gaming-tools, reverse-engineering, cross-platform
- platform: windows, cross-platform, cpp
- tags: snes, zelda, game-clone, port, sdl2, retro-gaming, c, game-development, linux, macos

## Member repositories
- snesrev/zelda3 (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:57.757568+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:18:58.392284+00:00, confidence not recorded.
  - readme: https://github.com/snesrev/zelda3 (fetched 2026-08-28T04:08:57.757568+00:00, sha 984ade0eaf0c)
  - homepage: https://discord.gg/AJJbJAzNNJ (fetched 2026-08-29T09:02:32.645525+00:00, sha 799c38696435)
- Data as of 2026-08-30T08:39:29.467469+00:00.
