# xverse-engine/XScene-UEPlugin

A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.

Repository: https://github.com/xverse-engine/XScene-UEPlugin
Canonical: https://ross.abutalabs.com/products/xscene-ueplugin
Language: C++
License: Apache-2.0
License Family: permissive
Topics: computer-graphics, computer-vision, radiance-field, unreal-engine-5
Last push: 2025-07-30T02:58:10+00:00

## Health v2 (maintenance only)
Score: 40/100 (v2, computed 2026-09-03T02:39:23.370411+00:00)
- activity 34, release rhythm 28, longevity 72
- inputs: {"age_days": 1010, "days_push": 399, "days_rel": 590, "gap_med": 74, "n_releases_24m": 2}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1121, forks 125 (observed 2026-08-28T04:03:39.894576+00:00)

## What it is
An Unreal Engine 5 plugin for real-time visualization, management, editing, and scalable hybrid rendering of 3D Gaussian Splatting models. It includes a training module for reconstructing 3D scenes from multi-view photos or videos and integrates splat rendering with native UE assets via Niagara.

## Use cases
- render gaussian splatting models in unreal engine 5
- reconstruct 3d scenes from photos and view them in a game engine
- train gaussian splat models from video or image sequences
- combine 3dgs captures with native unreal engine assets
- edit and crop gaussian splat scenes inside unreal editor
- add dynamic lighting and LOD to splat-based scenes

## When to choose
- you need to visualize or edit Gaussian Splatting captures inside UE5 with Blueprint support
- you want hybrid rendering mixing splats with standard Unreal geometry and VFX
- you need an end-to-end pipeline from training data to in-engine rendering

## When to avoid
- you need splat rendering outside Unreal Engine or in a web viewer
- your project targets engines other than UE5
- you only need offline rendering without real-time engine integration

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, computer-vision, image-processing, simulation
- domain: computer-vision, graphics, deep-learning
- platform: windows, cpp, game-engine
- tags: gaussian-splatting, unreal-engine-5, radiance-fields, niagara, 3d-reconstruction, neural-rendering, game-development

## Member repositories
- xverse-engine/XScene-UEPlugin (main) score 40

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:39.894576+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:41:02.992182+00:00, confidence not recorded.
  - readme: https://github.com/xverse-engine/XScene-UEPlugin (fetched 2026-08-28T04:03:39.894576+00:00, sha 74afd809da38)
- Data as of 2026-08-30T08:39:29.467469+00:00.
