# Siccity/xNode

Unity Node Editor: Lets you view and edit node graphs inside Unity

Repository: https://github.com/Siccity/xNode
Canonical: https://ross.abutalabs.com/products/xnode
Language: C#
License: MIT
License Family: permissive
Topics: unity, node, editor, framework, graph
Last push: 2024-08-26T13:00:57+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3275, "days_push": 737, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3736, forks 625 (observed 2026-08-28T04:08:15.854084+00:00)

## What it is
xNode is a Unity framework for building and editing node-based graphs directly inside the Unity editor. It provides a lightweight runtime with strong editor/runtime separation, making it a base for custom state machines, dialogue systems, and decision makers.

## Use cases
- build a node graph editor inside Unity
- create a dialogue system with node-based flow
- implement a custom state machine in Unity
- make a node-based decision maker or behavior tree
- edit node graphs visually in the Unity editor
- prototype node-based plugins for Unity

## When to choose
- you need a lightweight, low-boilerplate node editor framework for Unity
- you want clean separation between editor tooling and runtime graph evaluation
- you are building dialogue systems, state machines, or graph-based tools in Unity
- you want a dependency-free solution with no runtime reflection overhead

## When to avoid
- you need a full visual scripting solution out of the box rather than a framework to build on
- your project does not use Unity
- you need runtime graph editing with heavy reflection support and minimal setup
- you require built-in Odin Inspector support without using a fork

## Facets
- artifact type: framework
- maturity: stable
- function: editor, gui, plugin-system
- domain: developer-tools, graphics
- platform: game-engine, cross-platform
- tags: unity, node-editor, node-graph, visual-scripting, state-machine, dialogue-systems, game-development

## Member repositories
- Siccity/xNode (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:15.854084+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:29:10.268386+00:00, confidence not recorded.
  - readme: https://github.com/Siccity/xNode (fetched 2026-08-28T04:08:15.854084+00:00, sha 53414db4d9c8)
- Data as of 2026-08-30T08:39:29.467469+00:00.
