# Mindwerks/worldengine

World generator using simulation of plates, rain shadow, erosion, etc.

Repository: https://github.com/Mindwerks/worldengine
Canonical: https://ross.abutalabs.com/products/worldengine
Language: Python
License: MIT
License Family: permissive
Last push: 2026-08-24T20:08:35+00:00

## Health v2 (maintenance only)
Score: 73/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 25, longevity 100
- inputs: {"age_days": 4665, "days_push": 9, "days_rel": 288, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1070, forks 134 (observed 2026-08-28T04:03:28.034237+00:00)

## What it is
WorldEngine is a Python-based procedural world generator that simulates plate tectonics, erosion, rain shadows, and Holdridge life zones to produce realistic fantasy worlds. It outputs heightmaps, biome maps, and ancient-style maps, and can be used as a library with protobuf/HDF5 world file formats.

## Use cases
- generate a fantasy world map for a tabletop RPG campaign
- create heightmap and biome images for a game world
- simulate plate tectonics and erosion to build a realistic continent
- generate an ancient-looking map for a novel or worldbuilding project
- load generated worlds into a Python or Java application as a library
- produce world data to feed a civilization evolution simulator

## When to choose
- you need scientifically-inspired procedural world generation with tectonics, erosion, and climate models
- you want a command-line tool that outputs multiple map styles and formats
- you need a Python library API for generating or loading world files
- you are building a game or simulation that needs believable terrain and biomes

## When to avoid
- you need real-world geographic data or Earth maps rather than fictional worlds
- you want an interactive graphical editor rather than a CLI generator
- you need real-time terrain generation inside a game engine
- you require a polished GUI workflow (the GUI is a separate experimental project)

## Facets
- artifact type: cli-tool
- maturity: active
- function: simulation, image-processing, cli, serialization
- domain: simulation, graphics, gaming-tools
- platform: python, windows, cli
- tags: world-generation, procedural-generation, plate-tectonics, erosion, biomes, heightmap, fantasy-maps, worldbuilding, game-development, linux, macos, docker

## Member repositories
- Mindwerks/worldengine (main) score 73

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:28.034237+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:54:00.096022+00:00, confidence not recorded.
  - readme: https://github.com/Mindwerks/worldengine (fetched 2026-08-28T04:03:28.034237+00:00, sha aafb4c039e03)
  - registry_pypi: https://pypi.org/pypi/worldengine/json (fetched 2026-08-29T12:56:24.849124+00:00, sha 559654edb46a)
- Data as of 2026-08-30T08:39:29.467469+00:00.
