# turanszkij/WickedEngine

3D engine with modern graphics

Repository: https://github.com/turanszkij/WickedEngine
Canonical: https://ross.abutalabs.com/products/wickedengine
Homepage: https://wickedengine.net
Language: C++
License: MIT
License Family: permissive
Topics: directx12, vulkan, lua, gltf, raytracing, entity-component-system, audio, input, pbr, vrm, fbx, jolt-physics, game-engine, global-illumination, metal
Last push: 2026-08-24T23:40:55+00:00

## Health v2 (maintenance only)
Score: 99/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 99, longevity 100
- inputs: {"age_days": 4092, "days_push": 9, "days_rel": 9, "gap_med": 30.0, "n_releases_24m": 25}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 7203, forks 771 (observed 2026-08-28T04:09:56.595797+00:00)

## What it is
Wicked Engine is an open-source C++ 3D game engine with modern graphics features like ray tracing, global illumination, and physically based rendering. It can be used as a C++ framework, a standalone 3D editor, or with Lua scripting, and ships with samples and documentation.

## Use cases
- build a 3D game with modern graphics
- learn real-time rendering techniques like ray tracing and global illumination
- edit 3D models in a standalone offline editor
- prototype gameplay quickly with Lua scripting
- create projects with VRM characters from VRoid Studio
- use a C++ graphics framework for rendering experiments

## When to choose
- you want a free, MIT-licensed engine with modern rendering features
- you prefer C++ or Lua for graphics/game development
- you need cross-platform support including consoles
- you want to study engine internals and graphics programming

## When to avoid
- you need a large asset marketplace or visual scripting ecosystem like Unreal or Unity
- your project is 2D-focused or web-based
- you need extensive third-party plugin support

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, simulation, audio-processing, computer-vision
- domain: graphics, simulation
- platform: windows, cpp, lua
- tags: directx12, vulkan, raytracing, global-illumination, pbr, entity-component-system, jolt-physics, gltf, vrm, fbx, 3d-editor, lua-scripting, game-development, linux, macos, ios

## Member repositories
- turanszkij/WickedEngine (main) score 99

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:56.595797+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:39:51.630769+00:00, confidence not recorded.
  - readme: https://github.com/turanszkij/WickedEngine (fetched 2026-08-28T04:09:56.595797+00:00, sha ed235d49bf34)
  - homepage: https://wickedengine.net (fetched 2026-08-29T08:34:51.788255+00:00, sha 5968744936e5)
  - site_page: https://wickedengine.net/about.html (fetched 2026-08-29T08:34:51.797073+00:00, sha 4b28dd3f674b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
