# dgreenheck/webgpu-claude-skill

A Claude skill for developing WebGPU applications with Three.js

Repository: https://github.com/dgreenheck/webgpu-claude-skill
Canonical: https://ross.abutalabs.com/products/webgpu-claude-skill
Language: JavaScript
License Family: other
Last push: 2026-04-10T14:28:23+00:00

## Health v2 (maintenance only)
Score: 49/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 76, release rhythm 35, longevity 15
- inputs: {"age_days": 222, "days_push": 145, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1167, forks 107 (observed 2026-08-28T04:03:50.228166+00:00)

## What it is
A Claude Agent Skill (also packaged as Cursor rules) that gives AI coding assistants comprehensive knowledge for building WebGPU applications with Three.js and TSL (Three.js Shading Language). It includes reference docs, cheatsheets, and runnable examples covering node materials, GPU compute shaders, post-processing, and WGSL integration.

## Use cases
- set up a Three.js WebGPU renderer project
- write shaders using Three.js Shading Language (TSL)
- create GPU compute particle systems
- add post-processing effects like bloom
- integrate custom WGSL code into Three.js
- handle GPU device loss and recovery
- give Claude or Cursor accurate Three.js r183+ API knowledge

## When to choose
- you use Claude Code or Cursor to build WebGPU/Three.js applications
- you need up-to-date TSL and WebGPU API guidance for AI-assisted coding
- you want curated examples for compute shaders, materials, or post-processing

## When to avoid
- you are not using an AI coding assistant (the content is formatted as agent skills/rules)
- you target WebGL or older Three.js versions rather than WebGPU
- you need a runtime library rather than documentation for assistants

## Facets
- artifact type: learning-resource
- maturity: active
- function: developer-tools, graphics, documentation, prompt-engineering
- domain: graphics, web-development, developer-tools, large-language-models
- platform: browser
- tags: claude-skill, cursor-rules, webgpu, threejs, tsl, shaders, wgsl, compute-shaders, post-processing, ai-coding-assistant, web-server, javascript, nodejs

## Member repositories
- dgreenheck/webgpu-claude-skill (main) score 49

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:50.228166+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:28:51.091579+00:00, confidence not recorded.
  - readme: https://github.com/dgreenheck/webgpu-claude-skill (fetched 2026-08-28T04:03:50.228166+00:00, sha 6594af9e1d0b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
