# gfxfundamentals/webgl-fundamentals

WebGL lessons that start with the basics

Repository: https://github.com/gfxfundamentals/webgl-fundamentals
Canonical: https://ross.abutalabs.com/products/webgl-fundamentals
Homepage: http://webglfundamentals.org
Language: HTML
License: NOASSERTION
License Family: other
Topics: webgl, glsl, glsl-shaders, shaders, 3d, 3d-math, math
Last push: 2025-02-26T01:28:29+00:00

## Health v2 (maintenance only)
Score: 36/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 8, release rhythm 35, longevity 100
- inputs: {"age_days": 5335, "days_push": 554, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 5020, forks 686 (observed 2026-08-28T04:09:04.826827+00:00)

## What it is
A series of tutorials teaching WebGL from the ground up, covering shaders, GLSL, 2D/3D math, lighting, textures, and rendering techniques. The lessons are written specifically for WebGL rather than being adapted from older OpenGL material, and include runnable examples and helper library docs.

## Use cases
- learn webgl from scratch
- understand glsl shaders
- learn 3d math for graphics programming
- learn how to do image processing in webgl
- understand matrices and transformations in 3d
- learn lighting and shadow techniques in webgl
- find webgl examples and boilerplate code

## When to choose
- you want to learn WebGL fundamentals from first principles rather than outdated OpenGL tutorials
- you need clear step-by-step explanations of 2D/3D math, matrices, and shaders
- you want runnable examples covering textures, lighting, shadows, and rendering techniques

## When to avoid
- you need a production-ready 3D engine or framework rather than educational material
- you want a high-level abstraction like three.js instead of learning the low-level API
- you need comprehensive WebGL2 coverage, which lives in the separate webgl2fundamentals.org site

## Facets
- artifact type: learning-resource
- maturity: active
- function: graphics, image-processing, math
- domain: graphics, web-development, tutorials, education
- platform: browser, cross-platform
- tags: webgl, glsl, shaders, 3d-graphics, tutorials, 3d-math, webgl2, web-server

## Member repositories
- gfxfundamentals/webgl-fundamentals (main) score 36

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:04.826827+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:17:29.936809+00:00, confidence not recorded.
  - readme: https://github.com/gfxfundamentals/webgl-fundamentals (fetched 2026-08-28T04:09:04.826827+00:00, sha 5df8a6e8862c)
  - homepage: http://webglfundamentals.org (fetched 2026-08-29T08:58:11.350760+00:00, sha dc9b0ed6053b)
  - site_page: https://webglfundamentals.org/webgl/lessons/webgl-setup-and-installation.html (fetched 2026-08-29T08:58:11.359871+00:00, sha 98feef04a604)
  - site_page: https://webglfundamentals.org/docs (fetched 2026-08-29T08:58:11.362113+00:00, sha 48317086a611)
- Data as of 2026-08-30T08:39:29.467469+00:00.
