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vsg-dev/VulkanSceneGraph

Vulkan & C++17 based Scene Graph Project observed · 2026-08-28

github.com/vsg-dev/VulkanSceneGraph · homepage · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

94/100

  • Activity 98
  • Release rhythm 86
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: 72.0
  • age_days: 2911
  • days_rel: 12
  • days_push: 12
  • n_releases_24m: 9

Full methodology

Adoption not part of the score

1810 stars · 283 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

VulkanSceneGraph (VSG) is a modern, high-performance scene graph library built on the Vulkan graphics/compute API, written in C++17 following the CppCoreGuidelines. It provides cross-platform 3D rendering and compute capabilities for building graphics applications, with companion projects for model loading, examples, and OpenSceneGraph integration.

Use cases

  • build high-performance 3d graphics applications with vulkan
  • render large scene graphs efficiently
  • develop cross-platform vulkan apps without writing raw vulkan code
  • migrate from openscenegraph to a modern vulkan-based scene graph
  • create simulation or visualization software with gpu compute
  • learn vulkan through a higher-level scene graph api

When to choose

  • you want vulkan performance with a productive scene graph abstraction
  • you need cross-platform support including mobile and moltenvk-based apple platforms
  • you are starting a new c++17 graphics or simulation project
  • you want a modern, actively maintained alternative to openscenegraph

When to avoid

  • you need a complete game engine with editor, physics, and asset pipeline
  • you target only opengl or webgl
  • you want a high-level scripting-friendly engine rather than a c++ library
  • your project depends on legacy openscenegraph plugins without migration effort

Facets

library · maturity active

graphics simulation game-engine graphics simulation cross-platform windows cpp cross-platform vulkan scene-graph 3d-graphics cpp17 cmake compute opengl-successor game-development linux macos android ios

2 sources

Member repositories

RepositoryRoleHealth v2
vsg-dev/VulkanSceneGraphmain94

For agents

markdown · JSON · MCP: product_card(name="vsg-dev/VulkanSceneGraph")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem