vsg-dev/VulkanSceneGraph
Vulkan & C++17 based Scene Graph Project observed · 2026-08-28
Health v2 · maintenance only
94/100
- Activity 98
- Release rhythm 86
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: 72.0
- age_days: 2911
- days_rel: 12
- days_push: 12
- n_releases_24m: 9
Adoption not part of the score
1810 stars · 283 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
VulkanSceneGraph (VSG) is a modern, high-performance scene graph library built on the Vulkan graphics/compute API, written in C++17 following the CppCoreGuidelines. It provides cross-platform 3D rendering and compute capabilities for building graphics applications, with companion projects for model loading, examples, and OpenSceneGraph integration.
Use cases
- build high-performance 3d graphics applications with vulkan
- render large scene graphs efficiently
- develop cross-platform vulkan apps without writing raw vulkan code
- migrate from openscenegraph to a modern vulkan-based scene graph
- create simulation or visualization software with gpu compute
- learn vulkan through a higher-level scene graph api
When to choose
- you want vulkan performance with a productive scene graph abstraction
- you need cross-platform support including mobile and moltenvk-based apple platforms
- you are starting a new c++17 graphics or simulation project
- you want a modern, actively maintained alternative to openscenegraph
When to avoid
- you need a complete game engine with editor, physics, and asset pipeline
- you target only opengl or webgl
- you want a high-level scripting-friendly engine rather than a c++ library
- your project depends on legacy openscenegraph plugins without migration effort
Facets
library · maturity active
graphics simulation game-engine graphics simulation cross-platform windows cpp cross-platform vulkan scene-graph 3d-graphics cpp17 cmake compute opengl-successor game-development linux macos android ios
2 sources
- readme: https://github.com/vsg-dev/VulkanSceneGraph · fetched 2026-08-28 · 794638493eb4
- homepage: http://www.vulkanscenegraph.org · fetched 2026-08-29 · 91808095fb9f
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| vsg-dev/VulkanSceneGraph | main | 94 |
For agents
markdown · JSON · MCP: product_card(name="vsg-dev/VulkanSceneGraph")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem