# KhronosGroup/Vulkan-ValidationLayers

Vulkan Validation Layers (VVL)

Repository: https://github.com/KhronosGroup/Vulkan-ValidationLayers
Canonical: https://ross.abutalabs.com/products/vulkan-validationlayers
Homepage: https://vulkan.lunarg.com/doc/sdk/latest/linux/khronos_validation_layer.html
Language: C++
License: NOASSERTION
License Family: other
Topics: vulkan
Last push: 2026-09-02T19:18:17+00:00

## Health v2 (maintenance only)
Score: 94/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 100, release rhythm 83, longevity 100
- inputs: {"age_days": 3044, "days_push": 0, "days_rel": 36, "gap_med": 53.5, "n_releases_24m": 13}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1028, forks 500 (observed 2026-09-03T02:15:06.392551+00:00)

## What it is
Khronos' official Vulkan validation layers that intercept Vulkan API calls to verify correct usage of the explicit Vulkan API, catching errors that drivers deliberately do not check. Includes core checks, synchronization validation, and GPU-assisted validation, and ships with the Vulkan SDK.

## Use cases
- debug invalid Vulkan API usage in my renderer
- catch synchronization errors between GPU commands
- find why my Vulkan app crashes on the GPU
- validate Vulkan descriptor and pipeline usage during development
- enable Vulkan validation on Android
- check correct use of Vulkan API without driver error checking

## When to choose
- developing or debugging Vulkan applications or engines
- you need authoritative, spec-compliant Vulkan error checking
- building on Windows, Linux, macOS, or Android with the Vulkan SDK

## When to avoid
- shipping in production release builds where overhead is unacceptable
- working with OpenGL, DirectX, or Metal instead of Vulkan
- you need a debugger/profiler UI rather than API validation

## Facets
- artifact type: library
- maturity: active
- function: testing, developer-tools, graphics
- domain: graphics, developer-tools, cross-platform
- platform: windows, cpp
- tags: vulkan, validation-layers, gpu, api-debugging, khronos, graphics-debugging, game-development, linux, macos, android

## Member repositories
- KhronosGroup/Vulkan-ValidationLayers (main) score 94

## Provenance
- Observed fields: from GitHub, fetched 2026-09-03T02:15:06.392551+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:08:07.160807+00:00, confidence not recorded.
  - readme: https://github.com/KhronosGroup/Vulkan-ValidationLayers (fetched 2026-09-03T02:15:06.392551+00:00, sha 259f4abf572b)
  - homepage: https://vulkan.lunarg.com/doc/sdk/latest/linux/khronos_validation_layer.html (fetched 2026-08-29T13:08:24.761643+00:00, sha 1235269e7aa7)
  - site_page: https://vulkan.lunarg.com/doc/sdk (fetched 2026-08-29T13:08:24.764016+00:00, sha 1235269e7aa7)
- Data as of 2026-08-30T08:39:29.467469+00:00.
