# inexorgame/vulkan-renderer

A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)

Repository: https://github.com/inexorgame/vulkan-renderer
Canonical: https://ross.abutalabs.com/products/vulkan-renderer
Homepage: https://inexor.org
Language: C++
License: MIT
License Family: permissive
Topics: 3d-game-engine, 3d-engine, engine, vulkan, vulkan-api, vulkan-renderer, vulkan-engine, cplusplus, framegraph, rendergraph, game-engine, game-development, open-source, mit-license, gamedev, vulkan-game-engine, graphics-programming, rendering, cplusplus-20
Last push: 2026-08-10T23:43:59+00:00

## Health v2 (maintenance only)
Score: 85/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 97, release rhythm 60, longevity 100
- inputs: {"age_days": 2458, "days_push": 23, "days_rel": 23, "gap_med": null, "n_releases_24m": 1}
- flags: prerelease_only
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1205, forks 49 (observed 2026-08-28T04:03:59.205080+00:00)

## What it is
Inexor is an open-source, render-graph based 3D game engine built with C++20 and Vulkan API 1.3, targeting Linux and Windows. It is in early development and aims to power an octree-based first-person shooter sandbox game with an embedded in-game world editor and visual scripting.

## Use cases
- build a 3d game with vulkan
- open source vulkan game engine
- render graph based rendering engine
- octree based game engine
- learn vulkan rendering in modern c++
- sandbox fps with in-game editor

## When to choose
- you want to study or contribute to a modern C++20/Vulkan 1.3 engine with a render-graph architecture
- you need an MIT-licensed, open-source foundation for octree-based 3D worlds
- you are interested in an engine where editing and gameplay are unified in a sandbox

## When to avoid
- you need a production-ready engine with stable APIs and full feature set
- you require consoles, macOS, or mobile platform support
- you want a mature ecosystem with extensive documentation, asset tooling, and community content today

## Facets
- artifact type: application
- maturity: experimental
- function: game-engine, graphics, simulation
- domain: graphics
- platform: windows, cpp
- tags: vulkan, render-graph, framegraph, octree, c-plus-plus-20, 3d-rendering, sandbox-game, fps, game-development, linux

## Member repositories
- inexorgame/vulkan-renderer (main) score 85

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:59.205080+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:19:35.585322+00:00, confidence not recorded.
  - readme: https://github.com/inexorgame/vulkan-renderer (fetched 2026-08-28T04:03:59.205080+00:00, sha 6067a9270470)
  - homepage: https://inexor.org (fetched 2026-08-29T12:27:14.575116+00:00, sha 590099ee844b)
  - site_page: https://inexor.org/wiki/features (fetched 2026-08-29T12:27:14.584204+00:00, sha d72e02e3d36f)
  - site_page: https://inexor.org/wiki/features/entity-system/visual-scriptings (fetched 2026-08-29T12:27:14.586227+00:00, sha 6d2d2cfd2ecb)
  - site_page: https://inexor.org/wiki/features/content-editor (fetched 2026-08-29T12:27:14.590161+00:00, sha 68ad443301ba)
  - site_page: https://inexor.org/wiki/features/community (fetched 2026-08-29T12:27:14.592643+00:00, sha 214ed8fa0eaa)
- Data as of 2026-08-30T08:39:29.467469+00:00.
