# SaschaWillems/Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models

Repository: https://github.com/SaschaWillems/Vulkan-glTF-PBR
Canonical: https://ross.abutalabs.com/products/vulkan-gltf-pbr
Language: C++
License: MIT
License Family: permissive
Topics: vulkan, pbr, gltf, gltf2
Last push: 2026-07-07T16:05:40+00:00

## Health v2 (maintenance only)
Score: 73/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 91, release rhythm 35, longevity 100
- inputs: {"age_days": 3132, "days_push": 57, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1196, forks 142 (observed 2026-08-28T04:03:56.823834+00:00)

## What it is
A Vulkan-based physically-based rendering (PBR) sample application that loads and renders glTF 2.0 models with image-based lighting. It includes a glTF model loader built on tinyglTF and generates required PBR texture maps on the GPU at startup.

## Use cases
- render glTF 2.0 models with physically based rendering in Vulkan
- learn how to implement PBR with image-based lighting
- load and display glTF models with skinned animations
- generate BRDF lookup tables on the GPU
- example of a glTF model loader for Vulkan

## When to choose
- you want a reference implementation of glTF 2.0 PBR rendering in Vulkan
- you're learning Vulkan graphics programming with real-world 3D assets
- you need sample code for metallic-roughness and specular-glossiness workflows

## When to avoid
- you need a production-ready glTF loader covering the full glTF 2.0 standard
- you target OpenGL, DirectX, or Metal instead of Vulkan
- you need morph target animation support, which is not implemented

## Facets
- artifact type: application
- maturity: active
- function: graphics, image-processing, parser
- domain: graphics, developer-tools
- platform: cpp, windows, cross-platform
- tags: vulkan, pbr, gltf2, image-based-lighting, 3d-rendering, sample-code, game-development, linux

## Member repositories
- SaschaWillems/Vulkan-glTF-PBR (main) score 73

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:56.823834+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:22:00.986059+00:00, confidence not recorded.
  - readme: https://github.com/SaschaWillems/Vulkan-glTF-PBR (fetched 2026-08-28T04:03:56.823834+00:00, sha 027d586f573f)
- Data as of 2026-08-30T08:39:29.467469+00:00.
