# amerkoleci/Vortice.Windows

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

Repository: https://github.com/amerkoleci/Vortice.Windows
Canonical: https://ross.abutalabs.com/products/vorticewindows
Language: C
License: MIT
License Family: permissive
Topics: direct3d, direct3d11, direct3d12, graphics, gamedev, game-development, netstandard, game-engine, vortice, nuget, sharpdx, netstandard20, dotnet, dotnetcore
Last push: 2026-03-04T08:27:16+00:00

## Health v2 (maintenance only)
Score: 54/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 70, release rhythm 8, longevity 100
- inputs: {"age_days": 2736, "days_push": 182, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1237, forks 91 (observed 2026-08-28T04:04:05.356347+00:00)

## What it is
Vortice.Windows is a set of .NET libraries providing modern C# bindings for DirectX APIs including Direct3D 9/11/12, Direct2D, DirectWrite, WIC, XInput, XAudio2, DirectInput, DirectStorage, and DirectML. It serves as a successor to SharpDX for building Windows graphics and game applications in .NET.

## Use cases
- render 3D graphics with Direct3D 12 from C#
- use Direct3D 11 in a .NET application
- play audio via XAudio2 in .NET
- read gamepad input with XInput from C#
- draw 2D graphics with Direct2D in .NET
- run machine learning inference with DirectML on Windows
- port a SharpDX project to modern .NET

## When to choose
- you need DirectX bindings for modern .NET (9.0/10.0) on Windows
- you are building a game engine or graphics application in C#
- you want a maintained alternative to SharpDX
- you need DirectML or DirectStorage access from managed code

## When to avoid
- you need cross-platform graphics (e.g., Vulkan, Metal, OpenGL)
- you target older .NET Framework or .NET Standard 2.0 only
- you need high-performance low-level Win32 bindings rather than the higher-level API (use Vortice.Win32)
- you are not on the Windows platform

## Facets
- artifact type: library
- maturity: active
- function: graphics, audio-processing, image-processing, machine-learning, sdk
- domain: graphics, windows, developer-tools
- platform: windows, dotnet, cpp
- tags: directx, direct3d, direct3d11, direct3d12, direct2d, xaudio2, xinput, bindings, sharpdx-successor, gamedev, nuget, directml, directstorage, game-development

## Member repositories
- amerkoleci/Vortice.Windows (main) score 54

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:05.356347+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T08:21:50.925702+00:00, confidence not recorded.
  - readme: https://github.com/amerkoleci/Vortice.Windows (fetched 2026-08-28T04:04:05.356347+00:00, sha 91209b1d02a8)
- Data as of 2026-08-30T08:39:29.467469+00:00.
