# fand/vfx-js

WebGL effects made easy.

Repository: https://github.com/fand/vfx-js
Canonical: https://ross.abutalabs.com/products/vfx-js
Homepage: https://amagi.dev/vfx-js
Language: TypeScript
License: MIT
License Family: permissive
Topics: animation, animations, creative-coding, frontend, frontend-web, glsl, image-effect, image-effects, javascript, post-processing, react, shader, shaders, typescript, video-effect, video-effects, visual-effect, visual-effects, web-development, webgl
Last push: 2026-08-11T22:45:13+00:00

## Health v2 (maintenance only)
Score: 94/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 97, release rhythm 87, longevity 100
- inputs: {"age_days": 2454, "days_push": 22, "days_rel": 86, "gap_med": 0.0, "n_releases_24m": 11}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1132, forks 37 (observed 2026-08-28T04:03:42.730464+00:00)

## What it is
VFX-JS is a JavaScript/TypeScript library for adding WebGL-powered visual effects to websites. It attaches GLSL shader effects to normal HTML elements like <img>, <video>, <canvas>, and even <div>s, with optional React bindings.

## Use cases
- add glitch effects to images on my website
- apply shader effects to videos in the browser
- animate images with WebGL without writing raw WebGL code
- add bloom or pixelate post-processing to HTML elements
- create creative-coding visual effects for the web
- apply rgb shift effects to gifs and images
- use WebGL effects in React components

## When to choose
- you want to add GPU-accelerated visual effects to existing HTML elements without learning WebGL
- you need shader-based effects on images, videos, canvases, or DOM elements
- you want prebuilt composable effects like bloom and pixelate
- you are doing creative-coding or building visually expressive marketing sites

## When to avoid
- you need a full 3D scene engine like Three.js rather than element-level effects
- you need broad browser support including WebGL-less environments
- you need non-visual GPU compute or data processing

## Facets
- artifact type: library
- maturity: active
- function: animation, image-processing, video-processing, graphics
- domain: web-development, frontend, graphics
- platform: browser
- tags: webgl, glsl, shaders, creative-coding, post-processing, react-bindings, visual-effects, javascript, web

## Member repositories
- fand/vfx-js (main) score 94

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:42.730464+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:37:56.988672+00:00, confidence not recorded.
  - readme: https://github.com/fand/vfx-js (fetched 2026-08-28T04:03:42.730464+00:00, sha 214dafa6107d)
  - homepage: https://amagi.dev/vfx-js (fetched 2026-08-29T12:42:21.504120+00:00, sha 14eec80fb546)
  - site_page: https://amagi.dev/vfx-js/docs (fetched 2026-08-29T12:42:21.513454+00:00, sha db8dd6432205)
- Data as of 2026-08-30T08:39:29.467469+00:00.
