# fjz13/UnrealSpecifiers

UE5标识符详解，包含100多个标识符以及300多个meta的解释和示例。Detailed Explanation of UE5 Identifiers, including over 100 identifiers and explanations and examples for more than 300 meta tags.

Repository: https://github.com/fjz13/UnrealSpecifiers
Canonical: https://ross.abutalabs.com/products/unrealspecifiers
Language: C++
License: NOASSERTION
License Family: other
Topics: metadata, specifiers, ue5
Last push: 2026-06-07T06:15:22+00:00

## Health v2 (maintenance only)
Score: 54/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 86, release rhythm 8, longevity 62
- inputs: {"age_days": 881, "days_push": 87, "days_rel": 677, "gap_med": null, "n_releases_24m": 1}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1054, forks 155 (observed 2026-08-28T04:03:23.975783+00:00)

## What it is
A comprehensive Chinese-language reference documentation for Unreal Engine 5 C++ reflection specifiers and meta tags, covering 100+ specifiers and 300+ meta entries with explanations and examples. It also ships an Agent Skill (ue-specifiers) that helps AI coding agents write correct UCLASS/USTRUCT/UPROPERTY/UFUNCTION declarations.

## Use cases
- look up what a UE5 UPROPERTY specifier does
- find correct meta tags for Blueprint-exposed properties
- learn UE C++ reflection macro usage with examples
- help an AI coding agent write valid Unreal reflection declarations
- check constraints when combining specifiers like Config, SaveGame, or Replication
- browse a full table of all UE5 specifiers and their meanings

## When to choose
- you write or review Unreal Engine C++ code with reflection macros
- official UE docs are too sparse on specifier/meta behavior
- you want an AI agent skill for UE5 specifier correctness

## When to avoid
- you need engine source code or a runnable library rather than documentation
- you work outside Unreal Engine
- you need English-only documentation (content is primarily Chinese)

## Facets
- artifact type: learning-resource
- maturity: active
- function: documentation, developer-tools
- domain: documentation, developer-tools
- platform: cpp, windows, cross-platform
- tags: unreal-engine, ue5, reflection-specifiers, meta-tags, agent-skill, reference-docs, game-development

## Member repositories
- fjz13/UnrealSpecifiers (main) score 54

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:23.975783+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:58:47.075981+00:00, confidence not recorded.
  - readme: https://github.com/fjz13/UnrealSpecifiers (fetched 2026-08-28T04:03:23.975783+00:00, sha c3570ada9229)
- Data as of 2026-08-30T08:39:29.467469+00:00.
