UnrealSharp/UnrealSharp
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET10) with Hot Reload observed · 2026-08-28
Health v2 · maintenance only
72/100
- Activity 99
- Release rhythm 35
- Longevity 74
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1036
- days_rel: n/a
- days_push: 11
- n_releases_24m: 0
Adoption not part of the score
1911 stars · 207 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
UnrealSharp is an open-source Unreal Engine 5 plugin that lets developers write game logic in C# on .NET 10, with automatically generated bindings from reflected C++ code. It supports hot reload without restarting the editor, full NuGet ecosystem access, and debugging from an IDE.
Use cases
- write unreal engine 5 game logic in c# instead of c++
- hot reload c# code in unreal editor without restarting
- port blueprint projects to c#
- use nuget packages inside an unreal engine game
- transition from unity c# development to unreal engine
- expose c# classes and components to blueprints
When to choose
- your team knows C# and wants to build UE5 games without deep C++ expertise
- you want fast iteration with hot reload while the editor is running
- you need access to the .NET ecosystem and NuGet packages in your game
- you want MIT-licensed tooling with no licensing cost
When to avoid
- you need production-ready stability today - the project is not yet production ready
- you target Linux, iOS, or Android - those platforms are only planned
- your project is pure Blueprint with no C++ engineer available
- you need to access engine features not exposed to Unreal's reflection system
Facets
plugin · maturity active
game-engine sdk plugin-system developer-tools cross-platform developer-tools windows cpp dotnet unreal-engine csharp dotnet hot-reload game-scripting bindings-generator game-development macos
10 sources
- readme: https://github.com/UnrealSharp/UnrealSharp · fetched 2026-08-28 · 4b81d5d0ff8c
- homepage: https://www.unrealsharp.com/ · fetched 2026-08-29 · 34e786d75c1a
- site_page: https://www.unrealsharp.com/getting-started-and-fundamentals/quickstart · fetched 2026-08-29 · 5272f50353a2
- site_page: https://www.unrealsharp.com/getting-started-and-fundamentals/your-first-script · fetched 2026-08-29 · 4b869405b954
- site_page: https://www.unrealsharp.com/getting-started-and-fundamentals/debugging · fetched 2026-08-29 · 5874f1fefad6
- site_page: https://www.unrealsharp.com/getting-started-and-fundamentals/packaging · fetched 2026-08-29 · 5a63dc027c8b
- site_page: https://www.unrealsharp.com/getting-started-and-fundamentals/logging · fetched 2026-08-29 · 329afd041426
- site_page: https://www.unrealsharp.com/getting-started-and-fundamentals/module-lifecycle · fetched 2026-08-29 · 2111f5ea79b9
- site_page: https://www.unrealsharp.com/getting-started-and-fundamentals/c-plugins · fetched 2026-08-29 · d61c788c53a4
- site_page: https://www.unrealsharp.com/faq · fetched 2026-08-29 · d9d227ddc9ad
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| UnrealSharp/UnrealSharp | main | 72 |
For agents
markdown · JSON · MCP: product_card(name="UnrealSharp/UnrealSharp")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem