Ross ROSS = Recommend OSS · open-source software intelligence for agents

UnrealSharp/UnrealSharp

UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET10) with Hot Reload observed · 2026-08-28

github.com/UnrealSharp/UnrealSharp · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

72/100

  • Activity 99
  • Release rhythm 35
  • Longevity 74

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1036
  • days_rel: n/a
  • days_push: 11
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1911 stars · 207 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

UnrealSharp is an open-source Unreal Engine 5 plugin that lets developers write game logic in C# on .NET 10, with automatically generated bindings from reflected C++ code. It supports hot reload without restarting the editor, full NuGet ecosystem access, and debugging from an IDE.

Use cases

  • write unreal engine 5 game logic in c# instead of c++
  • hot reload c# code in unreal editor without restarting
  • port blueprint projects to c#
  • use nuget packages inside an unreal engine game
  • transition from unity c# development to unreal engine
  • expose c# classes and components to blueprints

When to choose

  • your team knows C# and wants to build UE5 games without deep C++ expertise
  • you want fast iteration with hot reload while the editor is running
  • you need access to the .NET ecosystem and NuGet packages in your game
  • you want MIT-licensed tooling with no licensing cost

When to avoid

  • you need production-ready stability today - the project is not yet production ready
  • you target Linux, iOS, or Android - those platforms are only planned
  • your project is pure Blueprint with no C++ engineer available
  • you need to access engine features not exposed to Unreal's reflection system

Facets

plugin · maturity active

game-engine sdk plugin-system developer-tools cross-platform developer-tools windows cpp dotnet unreal-engine csharp dotnet hot-reload game-scripting bindings-generator game-development macos

10 sources

Member repositories

RepositoryRoleHealth v2
UnrealSharp/UnrealSharpmain72

For agents

markdown · JSON · MCP: product_card(name="UnrealSharp/UnrealSharp")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem