# nxrighthere/UnrealCLR

Unreal Engine .NET 6 integration

Repository: https://github.com/nxrighthere/UnrealCLR
Canonical: https://ross.abutalabs.com/products/unrealclr
Language: C#
License: MIT
License Family: permissive
Topics: unreal-engine-4, game-framework, gamedev, game-development, plugin, dotnet, unreal-engine, unreal-engine-5, aec
Last push: 2023-06-07T13:29:44+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2270, "days_push": 1183, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3310, forks 250 (observed 2026-08-28T04:07:55.946947+00:00)

## What it is
UnrealCLR is an Unreal Engine plugin that natively hosts the .NET 6 Common Language Runtime, allowing game and application logic to be written in C# or F# with access to the engine API. It supports runtime assembly loading, blueprint integration, debugging with standard .NET tooling, and packaging without rebuilding the engine.

## Use cases
- write unreal engine game logic in c#
- integrate .net runtime into unreal engine
- use c# instead of c++ for unreal gameplay code
- debug unreal game code with visual studio or dnspy
- load managed assemblies at runtime in unreal
- use nuget packages in an unreal engine project

## When to choose
- you want to build unreal engine projects in C# or F# rather than C++
- you need runtime assembly loading and hot iteration on game logic
- you rely on the .NET ecosystem of tools, debuggers, and NuGet packages
- you want a plugin that works without rebuilding the engine

## When to avoid
- you need the latest Unreal Engine 5.x features and active updates, as the project's last release was mid-2023
- your project depends on tight, low-level C++ engine customization
- you target consoles or platforms other than Windows, Linux, or macOS x64
- you prefer blueprint-only development with no managed code

## Facets
- artifact type: plugin
- maturity: maintenance
- function: plugin-system, interpreter, developer-tools
- domain: programming-languages, cross-platform
- platform: windows, cpp, dotnet
- tags: unreal-engine, dotnet-host, csharp, managed-code, interop, game-framework, game-development, linux, macos

## Member repositories
- nxrighthere/UnrealCLR (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:55.946947+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:42:25.146350+00:00, confidence not recorded.
  - readme: https://github.com/nxrighthere/UnrealCLR (fetched 2026-08-28T04:07:55.946947+00:00, sha 8392a2dc2fa4)
- Data as of 2026-08-30T08:39:29.467469+00:00.
