# MaikKlein/unreal-rust

Rust integration for Unreal Engine 5

Repository: https://github.com/MaikKlein/unreal-rust
Canonical: https://ross.abutalabs.com/products/unreal-rust
Language: Rust
License: Apache-2.0
License Family: permissive
Last push: 2026-03-07T13:41:39+00:00

## Health v2 (maintenance only)
Score: 64/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 71, release rhythm 35, longevity 100
- inputs: {"age_days": 1710, "days_push": 179, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2248, forks 93 (observed 2026-08-28T04:06:30.281159+00:00)

## What it is
An opinionated Rust integration for Unreal Engine 5, delivered as a plugin that lets developers write gameplay code in Rust with an ECS, hot reloading, and editor/Blueprint integration. It is explicitly a proof of concept and not ready for production use.

## Use cases
- write unreal engine gameplay code in rust
- use rust with unreal engine 5
- hot reload rust code in the unreal editor
- build an ecs-based game in unreal engine
- add rust components to unreal actors
- prototype game logic in rust without modifying the engine

## When to choose
- you want to experiment with Rust as a gameplay scripting language in Unreal Engine 5
- you want hot reloading and panic-safe Rust code inside the editor
- you prefer an ECS-style architecture over Unreal's native gameplay framework
- you only target Linux or Windows and can tolerate API churn

## When to avoid
- you need production-ready, stable bindings for a shipped game
- you rely heavily on Unreal's GameMode, Characters, GameState, or GAS APIs
- you need macOS, mobile, browser, or console support
- you need guaranteed support or fast issue turnaround for a team project

## Facets
- artifact type: plugin
- maturity: experimental
- function: game-engine, plugin-system, concurrency
- domain: programming-languages, simulation
- platform: windows, rust, cpp, game-engine
- tags: unreal-engine-5, ecs, hot-reloading, gameplay-programming, bindings, game-development, linux

## Member repositories
- MaikKlein/unreal-rust (main) score 64

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:30.281159+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:43:55.544362+00:00, confidence not recorded.
  - readme: https://github.com/MaikKlein/unreal-rust (fetched 2026-08-28T04:06:30.281159+00:00, sha 2437f60ec31d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
