# ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection

Reusable RendererFeature of MobileScreenSpacePlanarReflection

Repository: https://github.com/ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection
Canonical: https://ross.abutalabs.com/products/unityurp-mobilescreenspaceplanarreflection
Language: C#
License: MIT
License Family: permissive
Topics: unity, urp, mobile, planarreflection, reflection, screenspace, shader, render
Last push: 2022-11-14T13:00:52+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 2241, "days_push": 1388, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1191, forks 165 (observed 2026-08-28T04:03:56.240142+00:00)

## What it is
A reusable Unity URP RendererFeature implementing fast screen space planar reflections (SSPR) optimized for mobile GPUs. It renders real-time reflections on flat surfaces using compute shaders, requiring Vulkan support on Android.

## Use cases
- add real-time reflections to water or floor planes in a Unity mobile game
- implement screen space planar reflections in a URP project
- render cheap reflections on low-end Android devices
- make wet road or mirror-like surfaces reflect the scene in Unity
- improve visual quality of flat reflective surfaces without expensive SSR

## When to choose
- you need performant planar reflections on mobile (Vulkan Android) or PC in Unity URP
- you want a drop-in RendererFeature rather than building a custom reflection system
- your reflective surfaces are mostly flat planes like water or floors

## When to avoid
- your project does not use Unity's Universal Render Pipeline
- you need reflections on curved or non-planar surfaces
- your target Android devices only support OpenGL ES without Vulkan
- you need full screen-space reflections for arbitrary geometry

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, image-processing
- domain: graphics
- platform: cross-platform
- tags: unity, urp, renderer-feature, planar-reflection, screen-space-reflections, compute-shader, shader, mobile-optimization, game-development, android, mobile

## Member repositories
- ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:56.240142+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:22:39.396074+00:00, confidence not recorded.
  - readme: https://github.com/ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection (fetched 2026-08-28T04:03:56.240142+00:00, sha 8969178e87e8)
- Data as of 2026-08-30T08:39:29.467469+00:00.
