# ricardojmendez/UnitySteer

Steering, obstacle avoidance and path following behaviors for the Unity Game Engine

Repository: https://github.com/ricardojmendez/UnitySteer
Canonical: https://ross.abutalabs.com/products/unitysteer
Homepage: https://numergent.com/tags/unitysteer/
Language: C#
License: NOASSERTION
License Family: other
Last push: 2019-10-01T17:16:19+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 6267, "days_push": 2528, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1253, forks 273 (observed 2026-08-28T04:04:08.587852+00:00)

## What it is
UnitySteer is a toolkit for building steering behaviors for autonomous agents in Unity, based on OpenSteer but reworked with a Unity-like component-oriented philosophy. It provides obstacle avoidance, path following, and related movement behaviors for NPCs and simulated agents.

## Use cases
- make NPCs wander and avoid obstacles in Unity
- simulate flocking or boids behavior like starling murmurations
- implement path following for game agents
- create autonomous vehicle or character steering in Unity
- build crowd simulation with steering behaviors
- add 2D agent movement behaviors in Unity 5+

## When to choose
- you are building a Unity game or simulation that needs steering, obstacle avoidance, or flocking behaviors
- you want a component-oriented, Unity-idiomatic port of OpenSteer concepts
- you need proven 2D and 3D agent steering for Unity 5.x

## When to avoid
- you are not using the Unity game engine
- you need actively maintained software with recent updates and support for the latest Unity versions
- you need full navigation mesh pathfinding rather than local steering behaviors
- you are targeting iOS and cannot audit LINQ usage for AOT compilation issues

## Facets
- artifact type: library
- maturity: maintenance
- function: game-engine, simulation
- domain: simulation
- platform: game-engine, cross-platform
- tags: unity, steering-behaviors, autonomous-agents, obstacle-avoidance, path-following, boids, csharp, game-development

## Member repositories
- ricardojmendez/UnitySteer (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:08.587852+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T05:07:30.268903+00:00, confidence not recorded.
  - readme: https://github.com/ricardojmendez/UnitySteer (fetched 2026-08-28T04:04:08.587852+00:00, sha 4ced46f38cac)
  - homepage: https://numergent.com/tags/unitysteer/ (fetched 2026-08-29T12:18:07.486205+00:00, sha 427a15ba1f6d)
  - site_page: https://numergent.com/about (fetched 2026-08-29T12:18:07.495105+00:00, sha e802746ed322)
- Data as of 2026-08-30T08:39:29.467469+00:00.
