# ciro-unity/UnityRoyale-Public

Public release of the Unity Royale project. All of the assets are redistributable.

Repository: https://github.com/ciro-unity/UnityRoyale-Public
Canonical: https://ross.abutalabs.com/products/unityroyale-public
Language: C#
License Family: other
Last push: 2021-05-02T13:44:38+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 2668, "days_push": 1949, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1179, forks 261 (observed 2026-08-28T04:03:53.296734+00:00)

## What it is
A public Unity sample project implementing a simplified Clash Royale-style card-based tower defence game with a basic AI opponent. It serves as a demonstration of Unity's Addressable Assets system, URP, custom toon shaders via Shader Graph, Cinemachine, and Timeline Signals.

## Use cases
- learn Unity Addressable Assets with a real project
- study a complete mobile tower defence game in Unity
- see how to build toon shaders with Shader Graph
- learn Cinemachine and Timeline Signals usage
- use redistributable game assets in my own Unity project
- example of a card battle game against a simple AI

## When to choose
- you want a complete, playable Unity sample showcasing Addressables, URP, and Shader Graph
- you need example assets for a mobile card/tower-defence game
- you are learning Unity 2020.3 LTS workflows

## When to avoid
- you need a production-ready or multiplayer game
- you require a maintained project on recent Unity versions
- you need a permissive license for the whole project (no license is specified)
- you want smart AI opponents or online play

## Facets
- artifact type: learning-resource
- maturity: maintenance
- function: game-engine, graphics, animation
- domain: tutorials, mobile-development
- platform: cross-platform, game-engine
- tags: unity, sample-project, clash-royale-clone, addressable-assets, urp, shader-graph, cinemachine, timeline, tower-defense, card-game, game-development, mobile

## Member repositories
- ciro-unity/UnityRoyale-Public (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:53.296734+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:25:33.285111+00:00, confidence not recorded.
  - readme: https://github.com/ciro-unity/UnityRoyale-Public (fetched 2026-08-28T04:03:53.296734+00:00, sha 1cda7bf7a8e8)
- Data as of 2026-08-30T08:39:29.467469+00:00.
