Ross ROSS = Recommend OSS · open-source software intelligence for agents

liuhaopen/UnityMMO

an unity mmo demo, base on ecs(game play), xlua(ui) observed · 2026-08-28

github.com/liuhaopen/UnityMMO · Lua · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2975
  • days_rel: n/a
  • days_push: 1889
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1946 stars · 450 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

UnityMMO is an open-source 3D MMORPG demo built with Unity on the client side and the Skynet server framework on the backend. Gameplay logic uses an ECS architecture (originally Unity Entities, later reimplemented in Lua), while UI and hot-updatable logic are written in Lua via xLua.

Use cases

  • learn how to build an MMO with Unity and Skynet
  • study an ECS-based gameplay architecture in a real game
  • see how to integrate xLua for hot-updatable game logic
  • reference for implementing MMO systems like skills, buffs, inventory, and quests
  • example of a Unity client paired with a Linux game server
  • starting point for prototyping a 3D multiplayer RPG

When to choose

  • you want a working reference implementation of MMO gameplay systems in Unity
  • you want to learn ECS patterns and Lua hot-update workflows in games
  • you need examples of skills, buffs, pathfinding, scenes, or GM systems in an MMO context

When to avoid

  • you need a production-ready, actively maintained MMO engine
  • you expect complete art assets and polished content out of the box
  • you need support for recent Unity versions or the Unity Entities package
  • you want a turnkey multiplayer framework rather than a learning demo

Facets

application · maturity maintenance

game-engine simulation plugin-system gaming-tools cross-platform windows game-engine lua cpp mmo ecs xlua skynet unity3d gameplay demo-project hot-reload game-development android ios linux

1 source

Member repositories

RepositoryRoleHealth v2
liuhaopen/UnityMMOmain32

For agents

markdown · JSON · MCP: product_card(name="liuhaopen/UnityMMO")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem