# Whinarn/UnityMeshSimplifier

Mesh simplification for Unity.

Repository: https://github.com/Whinarn/UnityMeshSimplifier
Canonical: https://ross.abutalabs.com/products/unitymeshsimplifier
Language: C#
License: MIT
License Family: permissive
Topics: unity, mesh-simplification, mesh-decimation, csharp, unity3d, unity3d-plugin
Last push: 2026-01-07T22:16:05+00:00

## Health v2 (maintenance only)
Score: 59/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 61, release rhythm 33, longevity 100
- inputs: {"age_days": 3143, "days_push": 238, "days_rel": 238, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2043, forks 307 (observed 2026-08-28T04:06:08.699833+00:00)

## What it is
A C# mesh simplification (decimation) library for Unity, based on the Fast Quadric Mesh Simplification algorithm. It works in the Unity editor and at runtime on all officially supported Unity platforms, and includes LOD generation helpers.

## Use cases
- reduce polygon count of 3d meshes in unity
- generate LOD levels for game assets
- optimize heavy models for mobile performance
- simplify meshes at runtime in a unity build
- decimate high-poly scans for real-time rendering

## When to choose
- you need mesh decimation inside Unity with a permissive MIT license
- you want pure C# code that runs in editor and builds on any Unity-supported platform
- you need automatic LOD generation for your assets

## When to avoid
- you need mesh simplification outside of Unity
- you need actively developed features - the maintainer is seeking someone to adopt the project
- you use the legacy .NET scripting runtime or Unity older than 2018.1

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, plugin-system
- domain: graphics, cross-platform
- platform: game-engine, cross-platform, editor-plugin
- tags: unity, mesh-simplification, mesh-decimation, lod-generation, csharp, 3d-graphics, game-development

## Member repositories
- Whinarn/UnityMeshSimplifier (main) score 59

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:08.699833+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:58:06.308335+00:00, confidence not recorded.
  - readme: https://github.com/Whinarn/UnityMeshSimplifier (fetched 2026-08-28T04:06:08.699833+00:00, sha 3f507b3f238b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
