# hecomi/UnityFurURP

Fur shader implementation for URP

Repository: https://github.com/hecomi/UnityFurURP
Canonical: https://ross.abutalabs.com/products/unityfururp
Homepage: https://tips.hecomi.com/entry/2021/06/27/185835
Language: HLSL
License Family: other
Topics: unity, urp, shader
Last push: 2023-01-05T02:53:34+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 1893, "days_push": 1336, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1415, forks 189 (observed 2026-08-28T04:04:39.830105+00:00)

## What it is
A fur shader implementation for Unity's Universal Render Pipeline (URP), written in HLSL. It demonstrates three fur rendering methods (Shell, Fin, and Fur Polygon) using a single-pass geometry shader with tessellation, lit/unlit variants, normal-map lighting, and rim lighting.

## Use cases
- render fur on characters in Unity URP
- implement shell-based fur shading with geometry shaders
- add realistic hair or fur effects to game characters
- learn fur shader techniques like shell and fin methods
- compare fur rendering approaches in real time
- add rim lighting and normal-based shading to fur materials

## When to choose
- you use Unity with the Universal Render Pipeline and need fur rendering
- you want a compact, well-documented example of fur shader techniques
- you need lit or unlit fur with animation-driven movement

## When to avoid
- you use HDRP or the built-in render pipeline instead of URP
- you need production-grade fur with physics simulation or grooming tools
- you require a maintained package with guaranteed long-term support

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, game-engine, simulation
- domain: graphics, gaming-tools
- platform: game-engine, cross-platform
- tags: unity, urp, shader, hlsl, fur-shader, geometry-shader, real-time-rendering, game-development

## Member repositories
- hecomi/UnityFurURP (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:39.830105+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:38:08.872927+00:00, confidence not recorded.
  - readme: https://github.com/hecomi/UnityFurURP (fetched 2026-08-28T04:04:39.830105+00:00, sha bb17164cbf34)
  - homepage: https://tips.hecomi.com/entry/2021/06/27/185835 (fetched 2026-08-29T11:50:53.308220+00:00, sha 404aa1dd7298)
  - site_page: https://tips.hecomi.com/about (fetched 2026-08-29T11:50:53.319371+00:00, sha 104fa37faf96)
- Data as of 2026-08-30T08:39:29.467469+00:00.
