# unity3d-jp/unitychan-crs

Unity-Chan "Candy Rock Star" Live Demo

Repository: https://github.com/unity3d-jp/unitychan-crs
Canonical: https://ross.abutalabs.com/products/unitychan-crs
Homepage: http://unity-chan.com/events/c86/WebPlayer/
Language: C#
License Family: other
Last push: 2021-11-30T12:12:04+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 4332, "days_push": 1737, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1290, forks 392 (observed 2026-08-28T04:04:15.467317+00:00)

## What it is
Unity-Chan 'Candy Rock Star' is a live stage demo project for the Unity game engine featuring Unity Japan's mascot character performing a song with dance animation and lip sync. It serves as a showcase and learning sample of Unity character animation, camera work, and real-time rendering techniques.

## Use cases
- learn Unity character animation techniques from a sample project
- study lip sync and dance animation in Unity
- see how a real-time music performance demo is built in Unity
- use Unity-Chan assets as a starting point for a Unity project
- explore camera and lighting work in a staged 3D scene

## When to choose
- you want a complete, polished Unity demo to dissect and learn from
- you need reference material for character animation and lip sync in Unity
- you are working with the Unity-Chan mascot assets

## When to avoid
- you need a maintained library or production-ready framework
- your project requires a clear open-source license for redistribution
- you target modern Unity versions without adaptation effort, since the project dates from 2014

## Facets
- artifact type: application
- maturity: abandoned
- function: game, animation, graphics, simulation
- domain: gaming-tools, entertainment, graphics
- platform: cross-platform, game-engine, windows
- tags: unity, unity-chan, live-demo, character-animation, lip-sync, demo-project, csharp, sample-project, game-development, macos

## Member repositories
- unity3d-jp/unitychan-crs (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:15.467317+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:55:41.011221+00:00, confidence not recorded.
  - readme: https://github.com/unity3d-jp/unitychan-crs (fetched 2026-08-28T04:04:15.467317+00:00, sha 31ef39ed3ae1)
  - homepage: http://unity-chan.com/events/c86/WebPlayer/ (fetched 2026-08-29T12:11:35.011082+00:00, sha b474aca9029e)
  - site_page: https://unity3d.jp/installguide (fetched 2026-08-29T12:11:35.019716+00:00, sha d4b6d597e5b7)
- Data as of 2026-08-30T08:39:29.467469+00:00.
