# yasirkula/UnityBezierSolution

A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)

Repository: https://github.com/yasirkula/UnityBezierSolution
Canonical: https://ross.abutalabs.com/products/unitybeziersolution
Language: C#
License: MIT
License Family: permissive
Last push: 2025-05-30T07:24:25+00:00

## Health v2 (maintenance only)
Score: 34/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 24, release rhythm 8, longevity 100
- inputs: {"age_days": 3583, "days_push": 460, "days_rel": 542, "gap_med": null, "n_releases_24m": 1}
- flags: no_readme
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1476, forks 124 (observed 2026-08-28T04:04:50.260614+00:00)

## Summary
No AI-extracted summary yet.

## Member repositories
- yasirkula/UnityBezierSolution (main) score 34

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:50.260614+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Data as of 2026-08-30T08:39:29.467469+00:00.
