# przemyslawzaworski/Unity3D-CG-programming

Various shaders.

Repository: https://github.com/przemyslawzaworski/Unity3D-CG-programming
Canonical: https://ross.abutalabs.com/products/unity3d-cg-programming
License Family: other
Topics: hlsl, unity, gpu, shader, shaders
Last push: 2026-08-06T19:31:25+00:00

## Health v2 (maintenance only)
Score: 75/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 96, release rhythm 35, longevity 100
- inputs: {"age_days": 3562, "days_push": 27, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1974, forks 237 (observed 2026-08-28T04:06:01.189604+00:00)

## What it is
A collection of Unity shader examples written in HLSL and GLSL, intended purely for educational purposes. It serves as a reference library of shader code snippets for learning graphics programming in Unity.

## Use cases
- learn how to write Unity shaders in HLSL
- find example shader code for common effects
- study GLSL and HLSL shader techniques
- reference shader snippets while building Unity projects
- learn graphics programming concepts through examples

## When to choose
- you are learning shader programming in Unity
- you want copyable example shaders to study or adapt
- you need reference implementations of HLSL/GLSL techniques in Unity

## When to avoid
- you need production-ready, licensed shader code for a commercial product (CC BY-NC-SA is non-commercial)
- you need a maintained shader framework or package rather than snippets
- you work outside Unity or with other engines

## Facets
- artifact type: learning-resource
- maturity: active
- function: graphics, developer-tools
- domain: graphics, tutorials
- platform: game-engine
- tags: unity, hlsl, glsl, shaders, shader-programming, educational, code-snippets, game-development, gpu

## Member repositories
- przemyslawzaworski/Unity3D-CG-programming (main) score 75

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:01.189604+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:04:56.495621+00:00, confidence not recorded.
  - readme: https://github.com/przemyslawzaworski/Unity3D-CG-programming (fetched 2026-08-28T04:06:01.189604+00:00, sha 0317fee5db28)
- Data as of 2026-08-30T08:39:29.467469+00:00.
