# danielshervheim/unity-stylized-water

A stylized water shader (and material presets) for Unity.

Repository: https://github.com/danielshervheim/unity-stylized-water
Canonical: https://ross.abutalabs.com/products/unity-stylized-water
Language: ShaderLab
License: BSD-3-Clause
License Family: permissive
Topics: stylized-water, stylized, water, unity, toon, vfx
Last push: 2021-03-17T04:49:11+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2638, "days_push": 1995, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1092, forks 108 (observed 2026-08-28T04:03:33.342621+00:00)

## What it is
A stylized/toon water shader with material presets for the Unity game engine. It provides drop-in materials that can be applied to water plane meshes to achieve a stylized water look.

## Use cases
- add stylized water to a Unity game
- toon-shaded water shader for Unity
- water material presets for low-poly or cel-shaded scenes
- make a lake or ocean look stylized in Unity
- replace standard water materials with toon water

## When to choose
- you are building a Unity game with a stylized or toon art style and need water visuals
- you want a free, ready-made water shader with presets instead of writing ShaderLab yourself

## When to avoid
- you need realistic, physically-based water rendering
- you are not using Unity as your game engine
- you need actively developed features or support for the latest Unity render pipelines

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, game-engine, animation
- domain: graphics
- platform: game-engine, cross-platform
- tags: unity, shader, stylized-water, toon-shading, vfx, material-presets, game-development

## Member repositories
- danielshervheim/unity-stylized-water (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:33.342621+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:49:01.999976+00:00, confidence not recorded.
  - readme: https://github.com/danielshervheim/unity-stylized-water (fetched 2026-08-28T04:03:33.342621+00:00, sha 01e45c38f436)
- Data as of 2026-08-30T08:39:29.467469+00:00.
