# handcircus/Unity-Resource-Checker

Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)

Repository: https://github.com/handcircus/Unity-Resource-Checker
Canonical: https://ross.abutalabs.com/products/unity-resource-checker
Language: C#
License Family: other
Last push: 2022-02-20T23:43:29+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 5255, "days_push": 1655, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1048, forks 290 (observed 2026-08-28T04:03:22.391766+00:00)

## What it is
A Unity editor utility that lists active textures, materials, and meshes in the current scene with their memory sizes, compression types, and usage. It helps developers find redundant assets and optimize scene resource usage.

## Use cases
- find which textures are using the most memory in a unity scene
- detect redundant or unused materials in unity
- check texture compression and dimensions in unity editor
- find which game objects use a specific material or mesh
- reduce unity scene memory usage by identifying oversized textures
- audit mesh vertex counts for performance optimization

## When to choose
- you develop with Unity and want to inspect scene resource usage directly in the editor
- you need to track down which objects reference a given texture, material, or mesh
- you want a lightweight, drop-in single-file editor tool with no dependencies

## When to avoid
- you use Unreal, Godot, or another engine rather than Unity
- you need automated build-time asset auditing or CI integration
- you need a supported, licensed tool - it is public domain with no warranty and possibly buggy

## Facets
- artifact type: plugin
- maturity: maintenance
- function: developer-tools, monitoring, analytics
- domain: developer-tools, performance
- platform: game-engine, editor-plugin
- tags: unity, unity-editor, asset-inspection, memory-optimization, scene-analysis, textures, materials, meshes, game-development

## Member repositories
- handcircus/Unity-Resource-Checker (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:22.391766+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:00:42.925443+00:00, confidence not recorded.
  - readme: https://github.com/handcircus/Unity-Resource-Checker (fetched 2026-08-28T04:03:22.391766+00:00, sha 93aaf4d17dad)
- Data as of 2026-08-30T08:39:29.467469+00:00.
